class counterpart of mel function polyAverageVertex
Moves the selected vertices of a polygonal object to round its shape. Translate, move, rotate or scale vertices.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyAverageVertex
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyAverageVertex
Number of rounding steps.
Derived from mel command maya.cmds.polyAverageVertex
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyAverageVertex
This flag specifies which reference to use. If “true” : all geometrical values are taken in world reference. If “false” : all geometrical values are taken in object reference.C: Default is “false”.Common flags
Derived from mel command maya.cmds.polyAverageVertex
Number of rounding steps.
Derived from mel command maya.cmds.polyAverageVertex
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyAverageVertex
This flag specifies which reference to use. If “true” : all geometrical values are taken in world reference. If “false” : all geometrical values are taken in object reference.C: Default is “false”.Common flags
Derived from mel command maya.cmds.polyAverageVertex