class counterpart of mel function nBase
Edits one or more nBase objects. Note that nBase objects include nCloth, nRigid and nParticle objects, but the options on this command do not currently apply to nParticle objects.
Clear the cached texture map for the specified attribute from the nBase.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.nBase
Indicates that start state should be cleared
Derived from mel command maya.cmds.nBase
Indicates that current state should be stuffed into the start state
Derived from mel command maya.cmds.nBase
Transfer the texture map data for the specified attribute into the related per-vertex attribute.
Derived from mel command maya.cmds.nBase