Retrieves the value of the “ambientColor” attribute of a shader node. This attribute represents the ambient color of the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnLambertShader.ambientColor
Retrieves the value of the “color” attribute of a shader node. This attribute represents the surface color of the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnLambertShader.color
Retrieves the value of the “diffuseCoeff” attribute of a lambert shader node. This attribute represents the diffuse reflectivity of the shader.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnLambertShader.diffuseCoeff
Retrieves the value of the “glowIntensity” attribute of a shader node. This attribute represents the constant multplier applied to the glow color of the shader.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnLambertShader.glowIntensity
Retrieves the value of the “hideSource” attribute of a shader node. This attribute determines whether or not the computed surface color is used in the shading computation. If hideSource is true, then only the computed shader glow color will be used. Otherwise, both the glow and surface colors will be used.
Return type: | bool |
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Derived from api method maya.OpenMaya.MFnLambertShader.hideSource
Retrieves the value of the “incandescence” attribute of a shader node. This attribute represents the incandescence of the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnLambertShader.incandescence
Retrieves the value of the “refractedRayDepthLimit” attribute of a lambert shader node. This attribute represents the maximum refracted ray depth used in the shading calculation.
Return type: | int |
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Derived from api method maya.OpenMaya.MFnLambertShader.refractedRayDepthLimit
Retrieves the value of the “refractiveIndex” attribute of a lambert shader node. This attribute represents the refractive index of the shader.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnLambertShader.refractiveIndex
Retrieves the value of the “rtRefractedColor” attribute of a shader node. This attribute determines whether the shader uses the value of the “refractedColor” attribute for the refracted color or calculated the refracted color itself.
Return type: | bool |
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Derived from api method maya.OpenMaya.MFnLambertShader.rtRefractedColor
Retrieves the value of the “translucenceCoeff” attribute of a lambert shader node. This attribute represents a constant multiplier applied to the transparency attribute of the shader.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnLambertShader.translucenceCoeff
Retrieves the value of the “transparency” attribute of a shader node. This attribute represents the surface transparency of the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnLambertShader.transparency
Sets the value of the “ambientColor” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setAmbientColor
Sets the value of the “color” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setColor
Sets the value of the “diffuseCoeff” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setDiffuseCoeff
Sets the value of the “glowIntensity” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setGlowIntensity
Sets the value of the “hideSource” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setHideSource
Sets the value of the “incandescence” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setIncandescence
Sets the value of the “refractedRayDepthLimit” attribute of a lambert shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setRefractedRayDepthLimit
Sets the value of the “refractiveIndex” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setRefractiveIndex
Sets the value of the “rtRefractedColor” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setRtRefractedColor
Sets the value of the “translucenceCoeff” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setTranslucenceCoeff
Sets the value of the “transparency” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnLambertShader.setTransparency