class counterpart of mel function attachSurface
This attach command is used to attach surfaces. Once the surfaces are attached, there will be multiple knots at the joined point(s). These can be kept or removed if the user wishes. The end of the first surface is attached to the start of the second surface in the specified direction. Note: if the command is done with Keep Original off there will be an extra surface in the model (the second surface). The command does not delete it. The first surface is replaced by the attached surface.
Skew the result toward the first or the second curve depending on the blend factory being smaller or larger than 0.5.Default:0.5
Derived from mel command maya.cmds.attachSurface
If set to true, insert a knot in one of the original curves (relative position given by the parameter attribute below) in order to produce a slightly different effect.Default:false
Derived from mel command maya.cmds.attachSurface
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.attachSurface
If true attach in U direction of surface and V direction otherwise.Default:true
Derived from mel command maya.cmds.attachSurface
If true, keep multiple knots at the join parameter. Otherwise remove them.Default:trueAdvanced flags
Derived from mel command maya.cmds.attachSurface
Attach method (connect-0, blend-1)Default:0
Derived from mel command maya.cmds.attachSurface
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.attachSurface
The parameter value for the positioning of the newly inserted knot.Default:0.1
Derived from mel command maya.cmds.attachSurface
If true, reverse the direction (specified by directionU) of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, reverse the direction (specified by directionU) of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, swap the UV directions of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, swap the UV directions of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, reverse the second surface in the opposite direction (specified by directionU) before doing attach. This will avoid twists in the attached surfaces. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
Skew the result toward the first or the second curve depending on the blend factory being smaller or larger than 0.5.Default:0.5
Derived from mel command maya.cmds.attachSurface
If set to true, insert a knot in one of the original curves (relative position given by the parameter attribute below) in order to produce a slightly different effect.Default:false
Derived from mel command maya.cmds.attachSurface
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.attachSurface
If true attach in U direction of surface and V direction otherwise.Default:true
Derived from mel command maya.cmds.attachSurface
If true, keep multiple knots at the join parameter. Otherwise remove them.Default:trueAdvanced flags
Derived from mel command maya.cmds.attachSurface
Attach method (connect-0, blend-1)Default:0
Derived from mel command maya.cmds.attachSurface
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.attachSurface
The parameter value for the positioning of the newly inserted knot.Default:0.1
Derived from mel command maya.cmds.attachSurface
If true, reverse the direction (specified by directionU) of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, reverse the direction (specified by directionU) of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, swap the UV directions of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, swap the UV directions of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface
If true, reverse the second surface in the opposite direction (specified by directionU) before doing attach. This will avoid twists in the attached surfaces. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false
Derived from mel command maya.cmds.attachSurface