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sets(
selectionList
, [addElement=name], [afterFilters=boolean], [clear=name], [color=int], [copy=name], [edges=boolean], [editPoints=boolean], [empty=boolean], [facets=boolean], [flatten=name], [forceElement=name], [include=name], [intersection=name], [isIntersecting=name], [isMember=name], [layer=boolean], [name=string], [noSurfaceShader=boolean], [noWarnings=boolean], [nodesOnly=boolean], [remove=name], [renderable=boolean], [size=boolean], [split=name], [subtract=name], [text=string], [union=name], [vertices=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
sets is undoable, queryable, and editable.
This command is used to create a set, query some state of
a set, or perform operations to update the membership of a set.
A set is a logical grouping of an arbitrary collection of objects,
attributes, or components of objects. Sets are dependency nodes.
Connections from objects to a set define membership in the set.
Sets are used throughout Maya in a multitude of ways. They are used
to define an association of material properties to objects, to define
an association of lights to objects, to define a bookmark or named
collection of objects, to define a character, and to define the
components to be deformed by some deformation operation.
Sets can be connected to any number of partitions. A partition is
a node which enforces mutual exclusivity amoung the sets in the
partition. That is, if an object is in a
set which is in a partition, that object cannot be a member of any
other set that is in the partition.
Without any flags, the sets command will create a set with a
default name of "set#" (where # is an integer). If no items are
specified on the command line, the currently selected items are added
to the set. The -em/empty flag can be used to create an empty
set and not have the selected items added to the set.
Sets can be created to have certain restrictions on membership. There
can be "renderable" sets which only allow renderable objects (such as
nurbs geometry or polymesh faces) to be members of the set. There can
also be vertex (or control point), edit point, edge, or face sets
which only allow those types of components to be members of a set.
Note that for these sets, if an object with a valid type of component
is to be added to a set, the components of the object are
added to the set instead.
Sets can have an associated color which is only of use
when creating vertex sets. The color can be one of the eight user
defined colors defined in the color preferences. This color can
be used, for example to distinguish which vertices are being deformed
by a particular deformation.
Objects, components, or attributes can be added to a set using one of
three flags. The -add/addElement flag will add the objects to a set as
long as this won't break any mutual exclusivity constraints. If there
are any items which can't be added, the command will fail. The
-in/include flag will only add those items which can be added and
warn of those which can't. The -fe/forceElement flag will add all the
items to the set but will also remove any of those items that are in
any other set which is in the same partition as the set.
There are several operations on sets that can be performed with the
sets command. Membership can be queried. Tests for whether
an item is in a set or whether two sets share the same item
can be performed. Also, the union, intersection and
difference of sets can be performed which returns a list of members
of the sets which are a result of the operation.
string | For creation operations (name of the set that was created or edited) |
string[] | For query operation (names of items in the set) |
boolean | For isIntersecting and isMember operations |
In query mode, return type is based on queried flag.
character, listSets, partition
addElement, afterFilters, clear, color, copy, edges, editPoints, empty, facets, flatten, forceElement, include, intersection, isIntersecting, isMember, layer, name, noSurfaceShader, noWarnings, nodesOnly, remove, renderable, size, split, subtract, text, union, vertices
Long name (short name) |
Argument types |
Properties |
name(n)
|
string
|
|
|
Assigns string as the name for a new set. This flag is
only valid for operations that create a new set.
|
|
text(t)
|
string
|
|
|
Defines an annotation string to be stored with the set.
|
|
empty(em)
|
boolean
|
|
|
Indicates that the set to be created should be empty. That is,
it ignores any arguments identifying objects to be added to
the set. This flag is only valid for operations that create a new set.
|
|
color(co)
|
int
|
|
|
Defines the hilite color of the set. Must be a value in
range [-1, 7] (one of the user defined colors). -1 marks the
color has being undefined and therefore not having any affect.
Only the vertices of a vertex set will be displayed in this
color.
|
|
layer(l)
|
boolean
|
|
|
vertices(v)
|
boolean
|
|
|
Indicates the new set can contain vertices only.
This flag is for use in creation or query mode only.
The default value is false.
|
|
edges(eg)
|
boolean
|
|
|
Indicates the new set can contain edges only.
This flag is for use in creation or query mode only.
The default value is false.
|
|
facets(fc)
|
boolean
|
|
|
Indicates the new set can contain facets only.
This flag is for use in creation or query mode only.
The default value is false.
|
|
editPoints(ep)
|
boolean
|
|
|
Indicates the new set can contain editPoints only.
This flag is for use in creation or query mode only.
The default value is false.
|
|
renderable(r)
|
boolean
|
|
|
This flag indicates that a special type of set should
be created. This type of set (shadingEngine as opposed to
objectSet) has certain restrictions on its membership in that
it can only contain renderable elements such as lights and
geometry. These sets are referred to as shading groups and
are automatically connected to the "renderPartition" node when
created (to ensure mutual exclusivity of the set's members with
the other sets in the partition).
This flag is for use in creation or query mode only.
The default value is false which means a normal set is
created.
|
|
noSurfaceShader(nss)
|
boolean
|
|
|
If set is renderable, do not connect it to the default surface
shader. Flag has no meaning or effect for non renderable sets.
This flag is for use in creation mode only.
The default value is false.
|
|
copy(cp)
|
name
|
|
|
Copies the members of the given set to a new set.
This flag is for use in creation mode only.
|
|
size(s)
|
boolean
|
|
|
Use the size flag to query the length of the set.
|
|
subtract(sub)
|
name
|
|
|
An operation between two sets which returns the members of the
first set that are not in the second set.
|
|
union(un)
|
name
|
|
|
An operation that returns a list of all the members of all sets
listed.
|
|
intersection(int)
|
name
|
|
|
An operation that returns a list of items which are members of
all the sets in the list.
|
|
clear(cl)
|
name
|
|
|
An operation which removes all items from the given set making
the set empty.
|
|
flatten(fl)
|
name
|
|
|
An operation that flattens the structure of the given set.
That is, any sets contained by the given set will be replaced by
its members so that the set no longer contains other sets but
contains the other sets' members.
|
|
nodesOnly(no)
|
boolean
|
|
|
This flag is usable with the -q/query flag but is ignored if
used with another queryable flags. This flag modifies the results
of the set membership query such that
when there are attributes (e.g. sphere1.tx) or components of
nodes included in the set, only the nodes will be listed.
Each node will only be listed once, even if more than one attribute
or component of the node exists in the set.
|
|
isIntersecting(ii)
|
name
|
|
|
An operation which tests whether the sets in the list have
common members.
|
|
isMember(im)
|
name
|
|
|
An operation which tests whether all the given items
are members of the given set.
|
|
split(sp)
|
name
|
|
|
Produces a new set with the list of items and removes
each item in the list of items from the given set.
|
|
noWarnings(nw)
|
boolean
|
|
|
Indicates that warning messages should not be reported such
as when trying to add an invalid item to a set. (used by UI)
|
|
addElement(add)
|
name
|
|
|
Adds the list of items to the given set. If some of the
items cannot be added to the set because they are in another
set which is in the same partition as the set to edit, the
command will fail.
|
|
include(include)
|
name
|
|
|
Adds the list of items to the given set. If some of the
items cannot be added to the set, a warning will be issued.
This is a less strict version of the -add/addElement operation.
|
|
remove(rm)
|
name
|
|
|
Removes the list of items from the given set.
|
|
forceElement(fe)
|
name
|
|
|
For use in edit mode only. Forces addition of the items
to the set. If the items are in another set which is in the
same partition as the given set, the items will be removed
from the other set in order to keep the sets in the partition
mutually exclusive with respect to membership.
|
|
afterFilters(af)
|
boolean
|
|
|
Default state is false. This flag is valid in edit mode only.
This flag is for use on sets that are acted on by deformers
such as sculpt, lattice, blendShape. The default edit mode
is to edit the membership of the group acted on by the deformer.
If you want to edit the group but not change the membership of
the deformer, set the flag to true.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# create some objects
cmds.sphere( n="sphere1" )
cmds.cone( n="cone1" )
# create a set with whatever is currently active
cmds.select( 'sphere1' )
newSet1 = cmds.sets()
cmds.select( 'cone1' )
newSet2 = cmds.sets()
# Query the members of a set
cmds.sets( newSet1, q=True )
# create a set which contains two sets
cmds.sets( newSet1, newSet2, n="setOfSets" )
# To select a set, the -noExpand flag must be used. Otherwise
# the members of a set are selected instead.
cmds.select( newSet1, noExpand=True )
cmds.ls( selection=True )
# Select the members of a set
cmds.select( newSet1 )
cmds.ls( selection=True )
# Create a vertex set named ballVertices. This will contain
# all the vertices of the sphere.
cmds.sets( 'sphere1', n="ballVertices", v=1 )
cmds.select( 'ballVertices' )
# Return the union of two sets
cmds.sets( newSet2, un=newSet1 )
# Test whether a list of sets have common members
cmds.sets( 'ballVertices',ii=newSet1)
# Test whether the sphere is a member of the set
cmds.sets('sphere1',im=newSet1)
# Remove the sphere from a set
cmds.sets( 'sphere1', rm=newSet1 )
# Test again whether the sphere is a member of the set
cmds.sets( 'sphere1', im=newSet1 )