modelEditor is undoable, queryable, and editable.
Create, edit or query a model editor.
Note that some of the flags of this command may have different settings
for normal mode and for interactive/playback mode. For example, a
modelEditor can be set to use shaded mode normally, but to use wireframe
during playback for greater speed. Some flags also support having
defaults set so that new model editors will be created with those settings.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
exists(ex)
|
boolean
|
|
|
Returns true|false depending upon whether the
specified object exists. Other flags are ignored.
|
|
defineTemplate(dt)
|
string
|
|
|
Puts a command in a mode where any other flags and args are
parsed and added to the command template specified in the argument.
They will be used as default arguments in any subsequent
invocations of the command when templateName is set as the
current template.
|
|
useTemplate(ut)
|
string
|
|
|
Force the command to use a command template other than
the current one.
|
|
panel(pnl)
|
string
|
|
|
Specifies the panel that the editor belongs to. By default if
an editor is created in the create callback of a scripted panel it
will belong to that panel. If an editor doesn't belong to a panel
it will be deleted when the window that it is in is deleted.
|
|
parent(p)
|
string
|
|
|
Specifies the parent layout for this editor. This flag will only
have an effect if the editor is currently un-parented.
|
|
unParent(up)
|
boolean
|
|
|
Specifies that the editor should be removed from its layout.
This cannot be used with query.
|
|
control(ctl)
|
boolean
|
|
|
Query only. Returns the top level control for this editor.
Usually used for getting a parent to attach popup menus.
Caution: It is possible, at times, for an editor to exist without a
control. This flag returns "NONE" if no control is present.
|
|
mainListConnection(mlc)
|
string
|
|
|
Specifies the name of a selectionConnection object which the
editor will use as its source of content. The editor will
only display items contained in the selectionConnection object.
|
|
forceMainConnection(fmc)
|
string
|
|
|
Specifies the name of a selectionConnection object which the
editor will use as its source of content. The editor will only
display items contained in the selectionConnection object. This is
a variant of the -mainListConnection flag in that it will force a
change even when the connection is locked. This flag is used to
reduce the overhead when using the -unlockMainConnection
, -mainListConnection, -lockMainConnection flags in immediate
succession.
|
|
selectionConnection(slc)
|
string
|
|
|
Specifies the name of a selectionConnection object which the
editor will synchronize with its own selection list. As the user
selects things in this editor, they will be selected in the
selectionConnection object. If the object undergoes changes, the
editor updates to show the change.
|
|
highlightConnection(hlc)
|
string
|
|
|
Specifies the name of a selectionConnection object which
the editor will synchronize with its highlight list. Not all
editors have a highlight list. For those that do, it is a secondary
selection list.
|
|
filter(f)
|
string
|
|
|
Specifies the name of an itemFilter object to be placed on this editor.
This filters the information coming onto the main list
of the editor.
|
|
lockMainConnection(lck)
|
boolean
|
|
|
Locks the current list of objects within the mainConnection,
so that only those objects are displayed within the editor.
Further changes to the original mainConnection are ignored.
|
|
stateString(sts)
|
boolean
|
|
|
Query only flag. Returns the MEL command that will edit an
editor to match the current editor state. The returned command string
uses the string variable $editorName in place of a specific name.
|
|
unlockMainConnection(ulk)
|
boolean
|
|
|
Unlocks the mainConnection, effectively restoring the original
mainConnection (if it is still available), and dynamic updates.
|
|
updateMainConnection(upd)
|
boolean
|
|
|
Causes a locked mainConnection to be updated from the orginal
mainConnection, but preserves the lock state.
|
|
docTag(dtg)
|
string
|
|
|
Attaches a tag to the Maya editor.
|
|
camera(cam)
|
string
|
|
|
Change or query the name of the camera in model editor.
|
|
cameraName(cn)
|
string
|
|
|
Set the name of the panel's camera transform and shape. The
shape name is computed by appending the string "Shape" to the
transform name. This flag may not be queried.
|
|
displayLights(dl)
|
string
|
|
|
Sets the lighting for shaded mode. Possible values are
"selected", "active", "all", "default", "none".
|
|
bufferMode(bm)
|
string
|
|
|
Sets the graphic buffer mode. Possible values are "single" or
"double".
|
|
activeOnly(ao)
|
boolean
|
|
|
Sets whether only active objects should appear shaded in
shaded display.
|
|
interactive(i)
|
boolean
|
|
|
Causes this command to modify the interactive refresh settings of
the view. In this way it is possible to change the behavior of the
model editor during playback for improved performance.
|
|
default(d)
|
boolean
|
|
|
Causes this command to modify the default value of this setting.
Newly created model editors will inherit the values. This flag may
be used with the -interactive to set default interactive settings.
|
|
ignorePanZoom(ipz)
|
boolean
|
|
|
Sets whether the model panel will ignore the 2D pan/zoom value to
give an overview of the scene.
|
|
twoSidedLighting(tsl)
|
boolean
|
|
|
Turns on or off two sided lighting. This may be used with
the -default flag.
|
|
displayAppearance(da)
|
string
|
|
|
Sets the display appearance of the model panel. Possible
values are "wireframe", "points", "boundingBox", "smoothShaded",
"flatShaded". This flag may be used with the -interactive
and -default flags. Note that only "wireframe", "points", and
"boundingBox" are valid for the interactive mode.
|
|
wireframeOnShaded(wos)
|
boolean
|
|
|
Sets whether the model panel will draw the wireframe on
all shaded objects (if true) or only for active objects (if false).
|
|
headsUpDisplay(hud)
|
boolean
|
|
|
Sets whether the model panel will draw any enabled heads up
display elements in this window (if true). Currently this requires
the HUD elements to be globally enabled.
|
|
selectionHiliteDisplay(sel)
|
boolean
|
|
|
Sets whether the model panel will draw any selection hiliting
on the objects in this window.
|
|
useDefaultMaterial(udm)
|
boolean
|
|
|
Sets whether the model panel will draw all the shaded surfaces
using the default material as opposed to using the material(s) currently
assigned to the surfaces.
|
|
useColorIndex(uci)
|
boolean
|
|
|
Sets whether the model panel will attempt to use color index
mode when possible. Color index mode can provide a performance
increase for point, bounding box, and wireframe display modes.
This may be used with the -default flag.
|
|
userNode(un)
|
string
|
|
|
Allows the user to associate a node name with the modelEditor.
The value is automatically updated in the event the node is deleted
or renamed.
|
|
wireframeBackingStore(wbs)
|
boolean
|
|
|
Sets whether a backing store is used to optimization the drawing
of active objects. This mode can provide a performance increase in
wireframe mode for certain scenes.
|
|
useRGBImagePlane(ip)
|
boolean
|
|
|
Sets whether the model panel will be forced into RGB mode
when there is an image plane attached to the panel's camera.
|
|
imagePlane(imp)
|
boolean
|
|
|
Turn on/off the display of image plane for the view
|
|
updateColorMode(ucm)
|
boolean
|
|
|
Using this flag tells the model panel to check which color
mode it should be in, and to switch accordingly. This flag may
be used to update a model panel after a camera image plane has
been added or removed.
|
|
colorMap(cm)
|
boolean
|
|
|
Queries the color map style for the model panel. Possible
values are "colorIndex" and "rgb".
|
|
backfaceCulling(bfc)
|
boolean
|
|
|
Turns on or off backface culling for the whole view. This
setting overrides the culling settings of individual objects. All
objects draw in the view will be backface culled. When backface
culling is turned on, surfaces becomes invisible in areas where the
normal is pointing away from the camera.
|
|
xray(xr)
|
boolean
|
|
|
Turns on or off Xray mode. This may be used with the -default
flag.
|
|
jointXray(jx)
|
boolean
|
|
|
Turns on or off Xray mode for joints.
|
|
activeComponentsXray(acx)
|
boolean
|
|
|
Turns on or off Xray mode for active components.
|
|
maxConstantTransparency(mct)
|
float
|
|
|
Sets the maximum constant transparency. Setting this value remaps
constant transparency values from the range [0.0, 1.0] to the range
[0.0, maxConstantTransparency]. All transparency values are shifted
linearly to the new range, so a fully transparency object
(transparency 1.0) would
appear with a transparency of maxConstantTransparency in the viewport,
allowing highly transparent objects to be made visible. This flag only
affects constant (non-textured) transparent objects.
|
|
displayTextures(dtx)
|
boolean
|
|
|
Turns on or off display of textures in shaded mode
|
|
smoothWireframe(swf)
|
boolean
|
|
|
Turns on or off smoothing of wireframe lines and points
|
|
lineWidth(lw)
|
float
|
|
|
Set width of lines for display
|
|
textureMaxSize(tms)
|
int
|
|
|
Set maximum texture size for hardware texturing. The integer
value must be a power of 2. Recommended values are 128 or 256. If
the value specified is larger than the OpenGL maximim textures size
for the graphics hardware it will be clamped to the OpenGL size. If
many large textures are used in a scene reducing this value improves
performance. On Impact texture memory is pinned in RAM so using
large textures can cause reliability and performance problems. Again
reducing this value will help. Software rendering does not use this
value.
This flag is obsolete as of Maya 6.5. The maxTextureResolution/mtr
argument on the displayPref command should be used instead.
|
|
textureMemoryUsed(tmu)
|
boolean
|
|
|
Returns the total number of bytes used by all texture maps. This
is typicly width*height*channels for all texture objects in the scene
If the texture is mip mapped all mip map levels are included in the
total though not never more than two level will be in use at one time
|
|
textureAnisotropic(ta)
|
boolean
|
|
|
Set whether to perform anisotropic texture filtering.
Will work only if the anisotropic texture filtering extension
is supported in OpenGL on the graphics system.
|
|
textureSampling(ts)
|
int
|
|
|
Set the type of sampling to be used for texture
display. The argument can be either:
- 1 : means to perform point sample
- 2 : means to perform bilinear interpolation (default)
|
|
textureDisplay(td)
|
string
|
|
|
Set the type of blending to use for textures.
The blend is performed between the destination fragment
and the texture fragment. The source is usually the
material color. Argument options are:
"modulate" : multiply the destination and texture fragment
"decal" : overwrite the destination with the texture fragment
|
|
textureHilight(th)
|
boolean
|
|
|
Set whether to show specular hilighting
when the display is in shaded textured mode.
|
|
fogging(fg)
|
boolean
|
|
|
Set whether hardware fogging is enabled or not.
|
|
fogSource(fsc)
|
string
|
|
|
Set the type of fog algorithm to use. If the argument
is "fragment" (default) then fog is computed per pixel. If
the argument is "coordinate" then if the geometry has
specified vertex fog coordinates, and the OpenGL extension
for vertex fog is supported by the graphics system, then
fog is computed per vertex.
|
|
fogMode(fmd)
|
string
|
|
|
This determines the drop-off mode for fog. The possibilities are:
- "linear" : linear drop-off
- "exponent" : exponential drop-off
- "exponent2" : squared exponential drop-off
|
|
fogDensity(fdn)
|
float
|
|
|
Determines the density of hardware fogging.
|
|
fogEnd(fen)
|
float
|
|
|
The end location of hardware fogging.
|
|
fogStart(fst)
|
float
|
|
|
The start location of hardware fogging.
|
|
fogColor(fcl)
|
[float, float, float, float]
|
|
|
The color used for hardware fogging.
|
|
shadows(sdw)
|
boolean
|
|
|
Turn on/off the display of hardware shadows in shaded mode.
|
|
rendererName(rnm)
|
string
|
|
|
Set or get the renderer used for a 3d modeling viewport. The name provided
should an internal name of a renderer. The 'rendererList' flag
can be used to query for a list of available names.
The default renderers available are :
"base_OpenGL_Renderer" : The default OpenGL based renderer, and
"hwRender_OpenGL_Renderer" : The high quality hardware renderer.
The default renderer is "base_OpenGL_Renderer". The high quality renderer
is only supported on certain hardware configurations. See the hardware
qualification charts for more details.
|
|
rendererList(rls)
|
boolean
|
|
|
Query for a list of the internal names for renderers available for use with the
3d modeling viewport. The default list contains at least "base_OpenGL_Renderer",
and "hwRender_OpenGL_Renderer", if supported. See rendererName for more details
on these renderers. Any plugin viewport renderers will also appear in this list.
|
|
rendererListUI(rlu)
|
boolean
|
|
|
Query for a list of the UI names for renderers available for use with the
3d modeling viewport. The default list consists of the UI name for "base_OpenGL_Renderer",
and the UI name for "hwRender_OpenGL_Renderer", if it is supported.
Any plugin viewport renderer's UI names will also appear in this list. This list
and the list returned from rendererList have a 1:1 correspondance.
|
|
rendererOverrideName(rom)
|
string
|
|
|
Set or get the override used for a 3d viewport renderer. The name provided
should be the internal name for an override. The 'rendererOverrideList' flag
can be used to query for a list of available names.
Currently only the "Viewport 2" renderer supports renderer overrides.
Setting an empty string will unset any currently active override.
|
|
rendererOverrideList(rol)
|
boolean
|
|
|
Query for a list of the internal names for renderer overrides for a 3d viewport renderer.
Currently only the "Viewport 2" renderer supports renderer overrides.
|
|
rendererOverrideListUI(rou)
|
boolean
|
|
|
Query for a list of the UI names for renderer overrides for a 3d viewport renderer.
Currently only the "Viewport 2" renderer supports renderer overrides.
|
|
colorResolution(crz)
|
[uint, uint]
|
|
|
Set the resolution for "baked" color textures when using the
hardware renderer. The default value is 256, 256 respectively.
|
|
bumpResolution(brz)
|
[uint, uint]
|
|
|
Set the resolution for "baked" bump map textures when using the
hardware renderer. The default value is 512, 512 respectively.
|
|
transparencyAlgorithm(tal)
|
string
|
|
|
Set the transparency algorithm.
The options are:
- 1) "frontAndBackCull" : Two pass front and back culling technique.
- 2) "perPolygonSort" : Draw transparent polygons in back-to-front order technique.
transparency pptions 1) and 2) are supported by the hardware renderer. Options 1) is
supported by the interactive modeling viewports.
The default value is "frontAndBackCull".
|
|
transpInShadows(tis)
|
boolean
|
|
|
Set whether to enable display of transparency in shadows when
using the hardware renderer. The default value is false.
|
|
cullingOverride(cov)
|
string
|
|
|
Set whether to override the culling attributes on objects when using
the hardware renderer. The options are:
- "none" : Use the culling object attributes per object.
- "doubleSided" : Force all objects to be double sided.
- "singleSided": Force all objects to be single sided.
The default value is "none".
|
|
lowQualityLighting(lql)
|
boolean
|
|
|
Set whether to use "low quality lighting" when using the
hardware renderer. The default value is false.
|
|
occlusionCulling(ocl)
|
boolean
|
|
|
Set whether to enable occlusion culling testing when using
the hardware renderer. The default value is false.
|
|
useBaseRenderer(ubr)
|
boolean
|
|
|
Set whether to use the "base" renderer when using
the hardware renderer and in "interactive display mode" (-useInteractiveMode)
The default value is false.
|
|
nurbsCurves(nc)
|
boolean
|
|
|
Turn on/off the display of nurbs curves for the view
of the model editor.
|
|
nurbsSurfaces(ns)
|
boolean
|
|
|
Turn on/off the display of nurbs surfaces for the view
of the model editor.
|
|
polymeshes(pm)
|
boolean
|
|
|
Turn on/off the display of polygon meshes for the view
of the model editor.
|
|
subdivSurfaces(sds)
|
boolean
|
|
|
Turn on/off the display of subdivision surfaces for the view
of the model editor.
|
|
planes(pl)
|
boolean
|
|
|
Turn on/off the display of sketch planes for the view
of the model editor.
|
|
lights(lt)
|
boolean
|
|
|
Turn on/off the display of lights for the view of the
model editor.
|
|
cameras(ca)
|
boolean
|
|
|
Turn on/off the display of cameras for the view of the
model editor.
|
|
controlVertices(cv)
|
boolean
|
|
|
Turn on/off the display of NURBS CVs for the view of the
model editor.
|
|
grid(gr)
|
boolean
|
|
|
Turn on/off the display of the grid for the view of the
model editor.
|
|
hulls(hu)
|
boolean
|
|
|
Turn on/off the display of NURBS hulls for the view of the
model editor.
|
|
joints(j)
|
boolean
|
|
|
Turn on/off the display of joints for the view of the
model editor.
|
|
ikHandles(ikh)
|
boolean
|
|
|
Turn on/off the display of ik handles and end effectors
for the view of the model editor.
|
|
deformers(df)
|
boolean
|
|
|
Turn on/off the display of deformer objects for the view
of the model editor.
|
|
dynamics(dy)
|
boolean
|
|
|
Turn on/off the display of dynamics objects for the view
of the model editor.
|
|
fluids(fl)
|
boolean
|
|
|
Turn on/off the display of fluids for the view
of the model editor.
|
|
hairSystems(hs)
|
boolean
|
|
|
Turn on/off the display of hairSystems for the view
of the model editor.
|
|
follicles(fo)
|
boolean
|
|
|
Turn on/off the display of follicles for the view
of the model editor.
|
|
nCloths(ncl)
|
boolean
|
|
|
Turn on/off the display of nCloths for the view
of the model editor.
|
|
nParticles(npa)
|
boolean
|
|
|
Turn on/off the display of nParticles for the view
of the model editor.
|
|
nRigids(nr)
|
boolean
|
|
|
Turn on/off the display of nRigids for the view
of the model editor.
|
|
dynamicConstraints(dc)
|
boolean
|
|
|
Turn on/off the display of dynamicConstraints for the view
of the model editor.
|
|
locators(lc)
|
boolean
|
|
|
Turn on/off the display of locator objects for the view
of the model editor.
|
|
manipulators(m)
|
boolean
|
|
|
Turn on/off the display of manipulator objects for the view
of the model editor.
|
|
dimensions(dim)
|
boolean
|
|
|
Turn on/off the display of dimension objects for the view
of the model editor.
|
|
handles(ha)
|
boolean
|
|
|
Turn on/off the display of select handles for the view
of the model editor.
|
|
pivots(pv)
|
boolean
|
|
|
Turn on/off the display of transform pivots for the view
of the model editor.
|
|
textures(tx)
|
boolean
|
|
|
Turn on/off the display of texture objects for the view
|
|
strokes(str)
|
boolean
|
|
|
Turn on/off the display of Paint Effects strokes for the view
|
|
pluginObjects(po)
|
[string, boolean]
|
|
|
Turn on/off the display of plugin objects for the view.
It depends on the plugin implementation whether to respect this flag.
|
|
queryPluginObjects(qpo)
|
string
|
|
|
Query the on/off state of plugin objects display for the view.
To set the on/off state, use -pluginObjects instead.
|
|
allObjects(alo)
|
boolean
|
|
|
Turn on/off the display of all objects for the view of
the model editor. This excludes NURBS, CVs, hulls, grids and
manipulators.
|
|
useInteractiveMode(ui)
|
boolean
|
|
|
Turns on or off the use of the special interaction settings
during playback. This flag may be used with the -default flag.
|
|
activeView(av)
|
boolean
|
|
|
Sets this model editor to be the active view. Returns true
if successful. On query this flag will return whether the view is
the active view.
|
|
sortTransparent(st)
|
boolean
|
|
|
This flag turns on/off sorting of transparent objects during
shaded mode refresh. Normally, objects are sorted according to their
origin in camera space but when this flag is turned off they will be
drawn according to their (depth-first traversal) order in the scene
graph. This is a global flag that affects all model editors.
|
|
viewSelected(vs)
|
boolean
|
|
|
This flag turns on/off viewing of selected objects. When the
flag is set to true, the currently active objects are captured and
used as the list of objects to view.
|
|
setSelected(ss)
|
boolean
|
|
|
This flag causes the currently active objects to be the
only objects visible in the view (if viewSelected is true).
|
|
addSelected(addSelected)
|
boolean
|
|
|
This flag causes the currently active objects to be added
to the list of objects visible in the view (if viewSelected is true).
|
|
removeSelected(rs)
|
boolean
|
|
|
This flag causes the currently active objects to be removed
from the list of objects visible in the view (if viewSelected is true).
|
|
addObjects(aob)
|
string
|
|
|
This flag causes the objects contained within the selection
connection to be added to the list of objects visible in the view
(if viewSelected is true).
|
|
viewObjects(vo)
|
boolean
|
|
|
Returns the name (if any) of the objectSet which contains the
list of objects visible in the view if viewSelected is true and the
list of objects being displayed does not come from the
active list.
|
|
noUndo(nud)
|
boolean
|
|
|
This flag prevents some viewport operations (such as isolate
select) from being added to the undo queue.
|
|
cameraSetup(cs)
|
boolean
|
|
|
Based on the model editor name passed in will
returns a string list containing camera setups.
A camera setup can contain one or more cameras
which are associated with each other.
Camera setups are defined as pairs of consecutive
strings in the list. Each pair is comprised of:
a string which identifies an active camera,
and a string which defines a script
to set up a given active camera. As many pairs of strings
can be returned as the number of active cameras. If nothing
is returned then it is assumed that no set up is
required to activate a given camera.
|
|
editorChanged(ec)
|
script
|
|
|
An optional script callback which is called when the editors
options have changed. This is useful in a situation where a scripted
panel contains a modelEditor and wants to be notified when the contained
editor changes its options.
|
|
objectFilter(obf)
|
script
|
|
|
Set or query the current object filter name. An object filter
is required to have already been registered.
|
|
objectFilterUI(obu)
|
script
|
|
|
Query the current object filter UI name. The object filter
is required to have already been registered.
|
|
objectFilterList(ofl)
|
script
|
|
|
Return a list of names of registered filters.
|
|
objectFilterListUI(ofu)
|
script
|
|
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Return a list of UI names of registered filters.
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objectFilterShowInHUD(ofs)
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boolean
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Sets whether or not to display the object filter UI name in the heads
up display when an object filter is active. This string is concatenated
with the camera name.
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isFiltered(isFiltered)
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boolean
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Returns true for model editors with filtering applied to their view of the
scene. This could either be an explicit object filter, or a display option such
as isolate select which filters the objects that are displayed.
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filteredObjectList(fol)
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boolean
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For model editors with filtering on (either using an object filter, or isolate
select), this flag returns a string list of the objects which are displayed in
this editor. Note that this list does not take into account visibility (based on
camera frustum or flags), it purely captures the objects which are considered
when rendering the view.
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modelPanel(mp)
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string
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Allows the created model editor to be embedded in the named model panel.
Intended for use with custom model editors created via the API (i.e. the
flag would be used on the derived MPxModelEditorCommand), though the flag
may also be used on the base modelEditor command to restore a default Maya
model editor to the panel.
Note that the model editor previously owned by the panel is deleted.
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viewType(vt)
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boolean
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Returns a string indicating the type of the model editor. For the
default model editor, returns the empty string. For custom model
editor types created via the API, returns the same string as is
returned via the method MPx3dModelView::viewType().
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