Long name (short name) |
Argument types |
Properties |
-world(-w)
|
|
|
|
unparent given object(s) (parent to world)
|
|
-relative(-r)
|
|
|
|
preserve existing local object transformations
(relative to the parent node)
|
|
-absolute(-a)
|
|
|
|
preserve existing world object transformations
(overall object transformation is preserved
by modifying the objects local transformation)
If the object to parent is a joint, it will
alter the translation and joint orientation of
the joint to preserve the world object
transformation if this suffices. Otherwise, a
transform will be inserted between the joint
and the parent for this purpose. In this case,
the transformation inside the joint is not
altered.
[default]
|
|
-addObject(-add)
|
|
|
|
preserve existing local object transformations
but don't reparent, just add the object(s) under
the parent. Use -world to add the world as
a parent of the given objects.
|
|
-removeObject(-rm)
|
|
|
|
Remove the immediate parent of every object specified. To remove only
a single instance of a shape from a parent, the path to the shape
should be specified.
Note: if there is a single parent then the object is effectively deleted from
the scene. Use -world to remove the world as a parent of the given object.
|
|
-shape(-s)
|
|
|
|
The parent command usually only operates on
transforms. Using this flags allows a shape
that is specified to be directly parented under
the given transform. This is used to instance
a shape node. (ie. "parent -add -shape" is
equivalent to the "instance" command).
This flag is primarily used by the file format.
|
|
-noConnections(-nc)
|
|
|
|
The parent command will normally generate
new instanced set connections when adding instances.
(ie. make a connection to the shading engine for
new instances) This flag supresses this behaviour
and is primarily used by the file format.
|
|