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listSets [-allSets] [-extendToShape] [-object name] [-type uint]
[object]
listSets is undoable, NOT queryable, and NOT editable.
The listSets command is used to get a list of all the sets an
object belongs to. To get sets of a specific type for an object
use the type flag as well.
To get a list of all sets in the scene then don't use an object
in the command line but use one of the flags instead.
string[] | (string array of all sets the object belongs to) |
sets
allSets, extendToShape, object, type
Long name (short name) |
Argument types |
Properties |
-allSets(-as)
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Returns all sets in the scene.
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-type(-t)
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uint
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Returns all sets in the scene of the given type:
- 1 - all rendering sets
- 2 - all deformer sets
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-extendToShape(-ets)
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When requesting a transform's sets also walk down to the shape
immediately below it for its sets.
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-object(-o)
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name
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Returns all sets which this object is a member of.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Get a list of all the sets which `nurbsSphere1` belongs to:
listSets -object nurbsSphere1;
// Get a list of all the deformer sets in the scene:
listSets -type 2;
// Get a list of all the rendering sets which `coneShape1` belongs to:
listSets -type 1 -object coneShape1;