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geomToBBox [-combineMesh] [-keepOriginal] [-name string] [-nameSuffix string] [-shaderColor float float float] [-single]
geomToBBox is undoable, NOT queryable, and NOT editable.
Create polygonal mesh bounding boxes for geometry.
Can also create a single bounding box per hierarchy.
None
bounding, box
combineMesh, keepOriginal, name, nameSuffix, shaderColor, single
Long name (short name) |
Argument types |
Properties |
-combineMesh(-cm)
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Combine resulting bounding boxes.
Mutually exclusive with -s/single option.
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-name(-n)
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string
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Specifies the bounding box name.
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-nameSuffix(-ns)
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string
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Specifies the bounding box name suffix.
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-keepOriginal(-ko)
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Do not remove the selected nodes used to create the bounding boxes.
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-single(-s)
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Create a single bounding box per hierarchy selected.
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-shaderColor(-sc)
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float float float
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Set the color attribute of the Lambert material associate with the bounding box.
The RGB values should be defined between 0 to 1.0.
Default value is 0.5 0.5 0.5.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Create two poly spheres and parent them together
//
polySphere;
move -1 0 3;
polySphere;
move 3 0 -1;
parent pSphere2 pSphere1;
// Select the parent sphere
//
select -r pSphere1;
// Create a bounding box per shape with the object hierarchy selected,
// add a name and suffix for that bounding box and add a RGB color for the
// shader color.
geomToBBox -name "MyBBox" -nameSuffix "_perShape" -shaderColor 0 1 0.043;
// Create two poly spheres and parent them together
//
polySphere;
move -1 5 3;
polySphere;
move 3 5 -1;
parent pSphere3 pSphere4;
// Select the parent sphere
//
select -r pSphere4;
// Create one bounding box for the entire hierarchy selected,
// add a name and suffix for that bounding box and add a RGB color for the
// shader color.
//
geomToBBox -single -name "MyBBox" -nameSuffix "_hierarchy" -shaderColor 0.928 0.460 1;