Go to: Synopsis. Return value. Flags. MEL examples.
animDisplay [-modelUpdate string] [-refAnimCurvesEditable boolean] [-timeCode boolean] [-timeCodeOffset string]
animDisplay is undoable, queryable, and editable.
This command changes certain display options used by
animation windows.
None
In query mode, return type is based on queried flag.
modelUpdate, refAnimCurvesEditable, timeCode, timeCodeOffset
Long name (short name) |
Argument types |
Properties |
-timeCode(-tc)
|
boolean
|
|
|
Controls whether the animation windows (time
slider, graph editor and dope sheet) use time codes in their
displays.
|
|
-timeCodeOffset(-tco)
|
string
|
|
|
This flag has now been deprecated. It still exists to not break
legacy scripts, but it will now do nothing. See the new timeCode
command to set and query timeCodes.
|
|
-modelUpdate(-upd)
|
string
|
|
|
Controls how changes to animCurves are propagated through the
dependency graph. Valid modes are "none", "interactive" or
"delayed". If modelUpdate is "none" then changing an
animCurve will not cause the model to be updated (change currentTime
in order to update the model). If modelUpdate is "interactive" (which
is the default setting), then as interactive changes are being made
to the animCurve, the model will be updated. If modelUpdate is
delayed, then the model is updated once the final change to an
animCurve has been made. With modelUpdate set to
either "interactive" or "delayed", changes
to animCurves made via commands will also cause the
model to be updated.
|
|
-refAnimCurvesEditable(-rae)
|
boolean
|
|
|
Specify if animation curves from referenced files are
editable.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can be used more than once in a command.
|
// If the current time unit were ntsc (30 frames per
// second) frame 50 would be displayed as "00:00:01:20".
//
animDisplay -timeCode on;
// Set the display option so that interactive operations
// in the graph editor or dope sheet will cause the
// model views to be updated simultaneously
//
animDisplay -modelUpdate interactive;