This command creates a panel consisting of a model editor. See the modelEditorcommand documentation for more information.
Long name (short name) | Argument Types | Properties | |
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barLayout (bl) | bool | ||
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camera (cam) | unicode | ||
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control (ctl) | bool | ||
Returns the top level control for this panel. Usually used for getting a parent to attach popup menus. CAUTION: panels may not have controls at times. This flag can return “” if no control is present. |
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copy (cp) | unicode | ||
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createString (cs) | bool | ||
defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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docTag (dtg) | unicode | ||
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editString (es) | bool | ||
exists (ex) | bool | ||
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init (init) | bool | ||
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isUnique (iu) | bool | ||
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label (l) | unicode | ||
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menuBarVisible (mbv) | bool | ||
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modelEditor (me) | bool | ||
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needsInit (ni) | bool | ||
(Internal) On Edit will mark the panel as requiring initialization. Query will return whether the panel is marked for initialization. Used during file -new and file -open. |
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parent (p) | unicode | ||
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popupMenuProcedure (pmp) | script | ||
Specifies the procedure called for building the panel’s popup menu(s). The default value is “buildPanelPopupMenu”. The procedure should take one string argument which is the panel’s name. |
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replacePanel (rp) | unicode | ||
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tearOff (to) | bool | ||
Will tear off this panel into a separate window with a paneLayout as the parent of the panel. When queried this flag will return if the panel has been torn off into its own window. |
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tearOffCopy (toc) | unicode | ||
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unParent (up) | bool | ||
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useTemplate (ut) | unicode | ||
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Derived from mel command maya.cmds.modelPanel
Example:
import pymel.core as pm
import maya.cmds as cmds
# Example 1.
#
# Create a model panel in a separate window.
#
window = pm.window()
pm.paneLayout()
# Result: ui.PaneLayout('window1|paneLayout8') #
pm.modelPanel()
# Result: ui.ModelPanel('modelPanel5') #
pm.showWindow( window )
# Example 2.
#
# Set the panel configuration to show all 4 model views.
# Then swap the Perspective View and Front View panels.
#
# Since setNamePanelLayout is a MEL procedures, we need to call through MEL
import maya.mel
maya.mel.eval('setNamedPanelLayout("Four View")')
perspPanel = pm.getPanel( withLabel='Persp View')
frontPanel = pm.getPanel( withLabel='Front View')
pm.modelPanel( perspPanel, edit=True, replacePanel=frontPanel )