This command creates a revolved surface by revolving the given profile curve about an axis. The profile curve can be a curve, curve-on-surface, surface isoparm, or trim edge.
Long name (short name) | Argument Types | Properties | |
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autoCorrectNormal (acn) | bool | ||
If this is set to true we will attempt to reverse the direction of the axis in case it is necessary to do so for the surface normals to end up pointing to the outside of the object.Default:false |
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axis (ax) | float, float, float | ||
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axisChoice (aco) | int | ||
Only used for computed axis/pivot case. As we are computing the axis for a planar curve, we have two choices for the major axis based axis. We will choose the axis corresponding to the longer dimension of the object (0), or explicitly choose one or the other (choices 1 and 2).Default:0 |
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axisX (axx) | float | ||
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axisY (axy) | float | ||
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axisZ (axz) | float | ||
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bridge (br) | bool | ||
If true, we will close a partial revolve to get a pie shaped surface. The surface will be closed, but not periodic the way it is in the full revolve case.Default:falseAdvanced flags |
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caching (cch) | bool | ||
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computePivotAndAxis (cpa) | int | ||
If this is set to 2, we will compute the axis, use the curve position and radius to compute the pivot for the revolve internally. The value of the pivot and axis attributes are ignored. If this is set to 1, we will take the supplied axis, but compute the pivot. If this is set to 0, we will take both the supplied axis and pivot.Default:0 |
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constructionHistory (ch) | bool | ||
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degree (d) | int | ||
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endSweep (esw) | float | ||
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mergeItems (mi) | bool | ||
name (n) | unicode | ||
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nodeState (nds) | int | ||
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object (o) | bool | ||
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pivot (p) | float, float, float | ||
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pivotX (px) | float | ||
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pivotY (py) | float | ||
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pivotZ (pz) | float | ||
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polygon (po) | int | ||
The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion) |
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radius (r) | float | ||
The pivot point will be this distance away from the bounding box of the curve, if computedPivot is set to true. The value of the pivot attribute is ignored.Default:1 |
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radiusAnchor (ra) | float | ||
The position on the curve for the anchor point so that we can compute the pivot using the radius value. If in 0 - 1 range, its on the curve, normalized parameter range. If 0 or 1, its computed based on the bounding box.Default:-1 |
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range (rn) | bool | ||
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rebuild (rb) | bool | ||
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sections (s) | int | ||
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startSweep (ssw) | float | ||
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tolerance (tol) | float | ||
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useLocalPivot (ulp) | bool | ||
If true, then the pivot of the profile curve is used as the start point of the axis of revolution.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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useTolerance (ut) | bool | ||
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Derived from mel command maya.cmds.revolve
Example:
import pymel.core as pm
import maya.cmds as cmds
# To revolve a curve about the X axis at the origin. The profile curve is
# revolved by 360 degrees by default.
pm.revolve( 'curve1', ax=(1, 0, 0), p=(0, 0, 0) )
# To revolve a curve about the Y axis at 1,0,1:
pm.revolve( 'curve1', ax=(0, 1, 0), p=(1, 0, 1) )