Reduce a polygonal object.
Long name (short name) | Argument Types | Properties | |
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border (b) | float | ||
This flag specifies the degree to which vertices along the geometric border are to be preserved. It has effect only if the -keepBorder flag is set to false. A value of 1.0 results in no special effort being made to preserve any border vertices. A value of 0 results in all border vertices being preserved.C: Default is .5, range is [0,1].Q: When queried, this flag returns a float. |
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caching (cch) | bool | ||
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cachingReduce (cr) | bool | ||
colorWeights (cwt) | float | ||
compactness (com) | float | ||
constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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detail (d) | float | ||
This flag specifies how much of the reduced geometry should be dedicated to preserving regions of high curvature. A value of 1.0 will result in relatively equal distribution of vertices and faces regardless of curvature. A value of 0 will concentrate the detail in areas of high curvature. This value is ignored when -keepHardEdge is set to false.C: Default is .5, range is [0,1].Q: When queried, this flag returns a float. |
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geomWeights (gwt) | float | ||
keepBorder (kb) | bool | ||
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keepHardEdge (khe) | bool | ||
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keepMapBorder (kmb) | bool | ||
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keepOriginalVertices (kev) | bool | ||
If true, vertices will retain their original positions and will not be repositioned for optimal shapeC: Default is false.Q: When queried, this flag returns a boolean. |
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keepQuadsWeight (kqw) | float | ||
line (l) | float | ||
This flag specifies the degree to which “feature lines” (edges joining faces with sharp geometric angles between them) are to be preserved. A value of 1.0 results in no special effort being made to preserve such features. A value of 0 results in the greatest possible effort to preserve such features.C: Default is .5, range is [0,1].Q: When queried, this flag returns a float. |
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name (n) | unicode | ||
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nodeState (nds) | int | ||
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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percentage (p) | float | ||
This flag specifies what percentage of vertices have to be removed from the original object.C: Default is 100. 0 will remove as many vertices as possible.Q: When queried, this flag returns a float. |
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replaceOriginal (rpo) | bool | ||
Create “in place” (i.e., replace) (not available in all commands). NOTE: This flag is intended for use by the “Reduce” menu item. If ‘polyReduce -rpo 0’ is executed from the command line, Shader information will not be copied from the original mesh to the result.Common flags |
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triangulate (t) | bool | ||
uvWeights (uwt) | float | ||
weightCoefficient (wc) | float | ||
Derived from mel command maya.cmds.polyReduce
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.polySphere( n='plg' )
pm.polyReduce( 'plg.f[0:399]', p=35 )