attraction (att) |
float |
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- This flag specifies the attraction, related to magnet.C: Default is 0.0. The range is [-2.0, 2.0].Q: When queried, this flag returns a float.
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caching (cch) |
bool |
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- Toggle caching for all attributes so that no recomputation is needed
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constructionHistory (ch) |
bool |
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Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for
the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this
flag is ignored and the node will always be inserted into the history chain.
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duplicate (dup) |
bool |
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- If “on”, facets are duplicated, otherwise original facets are removed.C: Default is “on”.Q: When queried, this flag returns an int.
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gain (ga) |
float |
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gravity (g) |
float, float, float |
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- This flag specifies the gravity vector.C: Default is 0.0 -1.0 0.0.Q: When queried, this flag returns a float[3].
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gravityX (gx) |
float |
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- This flag specifies X for the gravity vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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gravityY (gy) |
float |
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- This flag specifies Y for the gravity vector.C: Default is -1.0.Q: When queried, this flag returns a float.
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gravityZ (gz) |
float |
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- This flag specifies Z for the gravity vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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keepFacesTogether (kft) |
bool |
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This flag specifies how to chip off facets. If “on”, facets are pulled together (connected ones stay connected), otherwise they are pulled independentely.C:
Default is “on”.Q: When queried, this flag returns an int.
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keepFacetTogether (xft) |
bool |
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localCenter (lc) |
int |
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localDirection (ld) |
float, float, float |
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- This flag specifies the local slant axis (see local rotation).C: Default is 0.0 0.0 1.0.Q: When queried, this flag returns a float[3].
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localDirectionX (ldx) |
float |
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- This flag specifies X for the local slant axis.C: Default is 0.0.Q: When queried, this flag returns a float.
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localDirectionY (ldy) |
float |
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- This flag specifies Y for the local slant axis.C: Default is 0.0.Q: When queried, this flag returns a float.
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localDirectionZ (ldz) |
float |
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- This flag specifies Y for the local slant axis.C: Default is 1.0.Q: When queried, this flag returns a float.
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localRotate (lr) |
float, float, float |
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This flag specifies the local rotations : (slantRot, slantRoll, twistRot).C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3]. Local rotation
(slantRot, slantRoll, twistRot).
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localRotateX (lrx) |
float |
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- This flag specifies local rotation X angle (Slant Rot around slantAxis).C: Default is 0.0. The range is [0, 360].Q: When queried, this flag returns a float.
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localRotateY (lry) |
float |
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- This flag specifies local rotation Y angle (Slant Roll of slantAxis).C: Default is 0.0. The range is [0, 180].Q: When queried, this flag returns a float.
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localRotateZ (lrz) |
float |
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- This flag specifies local rotation Z angle (Twist around normal).C: Default is 0.0. The range is [0, 360].Q: When queried, this flag returns a float.
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localScale (ls) |
float, float, float |
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- This flag specifies the local scaling vector.C: Default is 1.0 1.0 1.0.Q: When queried, this flag returns a float[3].
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localScaleX (lsx) |
float |
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- This flag specifies X for local scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
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localScaleY (lsy) |
float |
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- This flag specifies Y for local scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
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localScaleZ (lsz) |
float |
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- This flag specifies Z for local scaling vector : Flattening.C: Default is 1.0. The range is [0.0, 1.0].Q: When queried, this flag returns a float. Dynamic Values
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localTranslate (lt) |
float, float, float |
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- This flag specifies the local translation vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
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localTranslateX (ltx) |
float |
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- This flag specifies the X local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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localTranslateY (lty) |
float |
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- This flag specifies the Y local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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localTranslateZ (ltz) |
float |
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- This flag specifies the Z local translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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magnX (mx) |
float |
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- This flag specifies X for the magnet vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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magnY (my) |
float |
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- This flag specifies Y for the magnet vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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magnZ (mz) |
float |
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- This flag specifies Z for the magnet vector.C: Default is 0.0.Q: When queried, this flag returns a float.Common flags
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magnet (m) |
float, float, float |
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- This flag specifies the magnet vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
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name (n) |
unicode |
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- Give a name to the resulting node.
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nodeState (nds) |
int |
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Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will
return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have
multiple arguments, passed either as a tuple or a list.
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offset (off) |
float |
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- This flag specifies the local offset.C: Default is 0.0.Q: When queried, this flag returns a float.
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pivot (pvt) |
float, float, float |
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- This flag specifies the pivot for scaling and rotation.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
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pivotX (pvx) |
float |
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- This flag specifies the X pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.
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pivotY (pvy) |
float |
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- This flag specifies the Y pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float.
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pivotZ (pvz) |
float |
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- This flag specifies the Z pivot for scaling and rotation.C: Default is 0.0.Q: When queried, this flag returns a float. Local Values
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random (ran) |
float |
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- This flag specifies the random value for all parameters.C: Default is 0.0. The range is [-10.0, 10.0].Q: When queried, this flag returns a float. Global Values
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rotate (ro) |
float, float, float |
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- This flag specifies the rotation angles around X, Y, Z.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
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rotateX (rx) |
float |
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- This flag specifies the rotation angle around X.C: Default is 0.0.Q: When queried, this flag returns a float.
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rotateY (ry) |
float |
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- This flag specifies the rotation angle around Y.C: Default is 0.0.Q: When queried, this flag returns a float.
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rotateZ (rz) |
float |
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- This flag specifies the rotation angle around Z.C: Default is 0.0.Q: When queried, this flag returns a float.
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scale (s) |
float, float, float |
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- This flag specifies the scaling vector.C: Default is 1.0 1.0 1.0.Q: When queried, this flag returns a float[3].
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scaleX (sx) |
float |
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- This flag specifies X for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
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scaleY (sy) |
float |
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- This flag specifies Y for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
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scaleZ (sz) |
float |
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- This flag specifies Z for scaling vector.C: Default is 1.0.Q: When queried, this flag returns a float.
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translate (t) |
float, float, float |
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- This flag specifies the translation vector.C: Default is 0.0 0.0 0.0.Q: When queried, this flag returns a float[3].
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translateX (tx) |
float |
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- This flag specifies the X translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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translateY (ty) |
float |
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- This flag specifies the Y translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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translateZ (tz) |
float |
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- This flag specifies the Z translation vector.C: Default is 0.0.Q: When queried, this flag returns a float.
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weight (w) |
float |
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- This flag specifies the weight, related to gravity.C: Default is 0.0.Q: When queried, this flag returns a float.
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worldSpace (ws) |
bool |
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This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object
reference.C: Default is “off”.Q: When queried, this flag returns an int.
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