pymel.core.modeling.polyBridgeEdge

polyBridgeEdge(*args, **kwargs)

Bridges two sets of edges.

Flags:
Long name (short name) Argument Types Properties
bridgeOffset (bo) int  
   
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

curveType (ctp) int  
   
divisions (dv) int  
   
inputCurve (inc) PyNode  
   
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

smoothingAngle (sma) float  
   
startVert1 (sv1) int  
   
startVert2 (sv2) int  
   
taper (tp) float  
   
taperCurve_FloatValue (cfv) float  
   
taperCurve_Interp (ci) int  
   
taperCurve_Position (cp) float  
   
twist (twt) float  
   
worldSpace (ws) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

This flag specifies which reference to use. If “on” : all geometrical values are taken in world reference. If “off” : all geometrical values are taken in object reference.C: Default is “off”.Q: When queried, this flag returns an int.Common flags

Derived from mel command maya.cmds.polyBridgeEdge

Example:

import pymel.core as pm

import maya.cmds as cmds

pm.file( f=True, new=True )
pm.polyCube( sx=3, sy=3, sz=3 )
pm.delete( 'pCube1.f[9:17]' )
pm.move( -2, 0, 0, r=True )
pm.rotate( 0, 0, -90, r=True, os=True )
pm.polyCube( sx=3, sy=3, sz=3 )
pm.delete( 'pCube2.f[9:17]' )
pm.move( 2, 0, 0, r=True )
pm.rotate( 0, 0, 90, r=True, os=True )
pm.polyUnite( 'pCube1', 'pCube2', ch=1 )

# Now bridge the two sets of border edges
pm.polyBridgeEdge( 'polySurface1.e[9:14]', 'polySurface1.e[42:47]', 'polySurface1.e[105:110]', 'polySurface1.e[138:143]', sv1=12, sv2=67, divisions=10 )

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