This command produces a boundary surface given 3 or 4 curves. This resulting boundary surface passes through two of the given curves in one direction, while in the other direction the shape is defined by the remaining curve(s). If the “endPoint” option is on, then the curve endpoints must touch before a surface will be created. This is the usual situation where a boundary surface is useful. Note that there is no tangent continuity option with this command. Unless all the curve end points are touching, the resulting surface will not pass through all curves. Instead, use the birail command.
Long name (short name) | Argument Types | Properties | |
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
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endPoint (ep) | bool | ||
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endPointTolerance (ept) | float | ||
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name (n) | unicode | ||
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nodeState (nds) | int | ||
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object (o) | bool | ||
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order (order) | bool | ||
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polygon (po) | int | ||
The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion) |
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range (rn) | bool | ||
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Derived from mel command maya.cmds.boundary
Example:
import pymel.core as pm
import maya.cmds as cmds
# Creating boundary surfaces with three curves:
crv1 = pm.curve(d= 3, p= ((8, 0, 3), (5, 0, 3), (2, 0, 2), (0, 0, 0)) )
crv2 = pm.curve(d= 3, p= ((8, 0, -4), (5, 0, -3), (2, 0, -2), (0, 0, 0)) )
crv3 = pm.curve(d= 3, p= ((10, 0, 3), (9, 3, 2), (11, 3, 1), (9, 0, -3)) )
# These curves form a rough triangle shape pointing at the origin.
# If order is OFF, then the apex of the surface will always between
# the 1st and 2nd curves.
pm.boundary( crv3, crv1, crv2, order=False, ep=0 )
# Result: [nt.Transform(u'boundarySurface1'), nt.Boundary(u'boundary1')] #
pm.boundary( crv3, crv2, crv1, order=False, ep=0 )
# Result: [nt.Transform(u'boundarySurface2'), nt.Boundary(u'boundary2')] #
# If order is ON, then think of the order of selection as "rail, rail, profile"
# where the boundary is formed by sweeping the profile along two rails.
# Direction of the curves becomes important as well; use the reverseCurve
# command if you want to change a curve's direction.
pm.boundary( crv1, crv2, crv3, order=True )
# Result: [nt.Transform(u'boundarySurface3'), nt.Boundary(u'boundary3')] #
# Creating boundary surfaces with four curves:
crv1 = pm.curve(d= 3, p=((-2, 0, 5), (-1, 0, 3), (1, 0, 3), (3, 0, 4), (6, 0, 5)) )
crv2 = pm.curve(d= 3, p=(( 7, 0, 4), (8, 0, 2), (8, 0, -3), (7, 0, -4)) )
crv3 = pm.curve(d= 3, p=(( 6, 0, -5), (2, 0, -3), (1, 0, -5), (-3, 0, -5)) )
crv4 = pm.curve(d= 3, p=((-2, 0, 4), (-4, 0, 1), (-4, 0, -3), (-2, 0, -4)) )
# These curves form a rough square shape around the origin.
# To make a boundary surface from four curves, two of the curves are
# "rails" while the other two are "profiles".
pm.boundary( crv1, crv2, crv3, crv4, order=False, ep=0 )
# Result: [nt.Transform(u'boundarySurface4'), nt.Boundary(u'boundary4')] #
pm.boundary( crv2, crv3, crv4, crv1, order=False, ep=0 )
# Result: [nt.Transform(u'boundarySurface5'), nt.Boundary(u'boundary5')] #
# profile, rail, profile, rail
# Notice that in both cases, the resulting boundary surface passes through
# the rail curves.
# When order is ON, direction of the curves becomes important;
# use the reverseCurve command if you want to change a curve's direction.
# Notice the difference between:
pm.boundary( crv1, crv2, crv3, crv4, order=False, ep=0 )
# Result: [nt.Transform(u'boundarySurface6'), nt.Boundary(u'boundary6')] #
pm.boundary( crv1, crv2, crv3, crv4, order=True, ep=0 )
# Result: [nt.Transform(u'boundarySurface7'), nt.Boundary(u'boundary7')] #