This command returns the value of the named object’s attribute. UI units are used where applicable. Currently, the types of attributes that can be displayed are: numeric attributesstring attributesmatrix attributesnumeric compound attributes (whose children are all numeric)vector array attributesdouble array attributesint32 array attributespoint array attributesdata component list attributesOther data types cannot be retrieved. No result is returned if the attribute contains no data.
Long name (short name) | Argument Types | Properties | |
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asString (asString) | bool | ||
This flag is only valid for enum attributes. It allows you to get the attribute values as strings instead of integer values. Note that the returned string value is dependent on the UI language Maya is running in (about -uiLanguage). |
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asURI (au) | bool | ||
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caching (ca) | bool | ||
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channelBox (cb) | bool | ||
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keyable (k) | bool | ||
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lock (l) | bool | ||
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multiIndices (mi) | bool | ||
If the attribute is a multi, this will return a list containing all of the valid indices for the attribute.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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settable (se) | bool | ||
Returns 1 if this attribute is currently settable by setAttr, 0 otherwise. An attribute is settable if it’s not locked and either not connected, or has only keyframed animation. |
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silent (sl) | bool | ||
When evaluating an attribute that is not a numeric or string value, suppress the error message saying that the data cannot be displayed. The attribute will be evaluated even though its data cannot be displayed. This flag does not suppress all error messages, only those that are benign. |
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size (s) | bool | ||
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time (t) | time | ||
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type (typ) | bool | ||
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Derived from mel command maya.cmds.getAttr
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.createNode( 'revolve', n='gravityWell' )
# Result: nt.Revolve(u'gravityWell') #
pm.sphere( n='loxTank' )
# Result: [nt.Transform(u'loxTank'), nt.MakeNurbSphere(u'makeNurbSphere1')] #
pm.cone( n='noseCone' )
# Result: [nt.Transform(u'noseCone'), nt.MakeNurbCone(u'makeNurbCone1')] #
pm.cone( n='fin' )
# Result: [nt.Transform(u'fin'), nt.MakeNurbCone(u'makeNurbCone2')] #
pm.pointConstraint( 'fin', 'noseCone', n='weld' )
# Result: nt.PointConstraint(u'weld') #
angle = pm.getAttr('gravityWell.esw')
type = pm.getAttr('loxTank.translate',type=True)
lock = pm.getAttr('noseCone.translateX',lock=True)
finZ = pm.getAttr('fin.translateZ',time=12)
size = pm.getAttr('weld.target',size=True)
size = pm.getAttr('weld.target',settable=True)
matrix = pm.getAttr('loxTank.matrix')
pm.createNode('file',n='file1')
# Result: nt.File(u'file1') #
pm.setAttr( 'file1.ftn', '$TMPDIR/smile.gif',type='string' )
s = pm.getAttr('file1.ftn')
s = pm.getAttr('file1.ftn',x=True)
s = pm.getAttr('file1.ftn',x=True,asURI=True)
# Get the list of all used indices on a multi attribute
pm.getAttr('initialShadingGroup.dagSetMembers', multiIndices=True)
# Result: [0, 1, 2] #