pymel.core.effects.stroke

stroke(*args, **kwargs)

The stroke command creates a new Paint Effects stroke node.

Flags:
Long name (short name) Argument Types Properties
name (n) unicode ../../../_images/create.gif
 
Sets the name of the stroke to the input string
pressure (pr) bool ../../../_images/create.gif
 

On creation, allows the copying of the pressure mapping settings from the Paint Effects Tool. Default is false.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

seed (s) int ../../../_images/create.gif
 
Sets the random seed for this stroke.

Derived from mel command maya.cmds.stroke

Example:

import pymel.core as pm

import maya.cmds as cmds

pm.stroke( s=10, n='armScar' )
# Result: nt.Transform(u'armScar') #

Previous topic

pymel.core.effects.spring

Next topic

pymel.core.effects.truncateFluidCache

Core

Core Modules

Other Modules

This Page