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This node is used to blend between one clip to another. Rotations are handled differently than other types of channels.

The rotateInterp attribute determines how rotations are handled: quaternion or euler.

Channels are linearly interpolated with the weight attribute determining how the interpolation progresses. If the weight is 0.0, then the first clip is used. Likewise if the weight is 1.0, then the second clip is used.

The formula used by the interpolation is: o clip1 + (clip2 - clip1)*weight.

Node nameParentsMFn typeCompatible function sets
animBlendInOutanimBlendkAnimBlendInOutkBase
kNamedObject
kDependencyNode
kAnimBlendInOut

Related nodes

expression, animCurve, animCurveUT, animCurveUU, animCurveUA, animCurveTT, animCurveTU, animCurveUL, resultCurve, resultCurveTimeToLinear, resultCurveTimeToTime, resultCurveTimeToUnitless, resultCurveTimeToAngular, animCurveTA, animCurveTL, animBlend

Attributes (1)

rotateInterp

Long name (short name)TypeDefaultFlags
rotateInterp (ri) enum0outputinputconnectablestorablekeyable
The interpolation used for rotations.