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The rotateInterp attribute determines how rotations are handled: quaternion or euler.
Channels are linearly interpolated with the weight attribute determining how the interpolation progresses. If the weight is 0.0, then the first clip is used. Likewise if the weight is 1.0, then the second clip is used.
The formula used by the interpolation is: o clip1 + (clip2 - clip1)*weight.
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
animBlendInOut | animBlend | kAnimBlendInOut | kBase kNamedObject kDependencyNode kAnimBlendInOut |
expression, animCurve, animCurveUT, animCurveUU, animCurveUA, animCurveTT, animCurveTU, animCurveUL, resultCurve, resultCurveTimeToLinear, resultCurveTimeToTime, resultCurveTimeToUnitless, resultCurveTimeToAngular, animCurveTA, animCurveTL, animBlend
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
rotateInterp
(ri )
| enum | 0 | ![]() ![]() ![]() ![]() ![]() | ||