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Synopsis

polyEvaluate( [poly poly...] , [accurateEvaluation=boolean], [area=boolean], [boundingBox=boolean], [boundingBox2d=boolean], [boundingBoxComponent=boolean], [boundingBoxComponent2d=boolean], [displayStats=boolean], [edge=boolean], [edgeComponent=boolean], [face=boolean], [faceComponent=boolean], [format=boolean], [shell=boolean], [triangle=boolean], [triangleComponent=boolean], [uvComponent=boolean], [uvSetName=string], [uvcoord=boolean], [vertex=boolean], [vertexComponent=boolean], [worldArea=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyEvaluate is undoable, NOT queryable, and NOT editable.

Returns the required counts on the specified objects.
If no objects are specified in the command line, then the objects from the active list are used.

In MEL, the values are returned in the same order as the flags are set. Under Python, there is no concept of argument ordering, so the items are returned in a dictionary keyed by the name of the flag. In Python, if only one item is requested, then it will not be returned in a dictionary.
For user convenience, if no flag is set, then all values are echoed.

All flags (except -fmt/format) are in fact query-flags. For user convenience, the -q flag may be ommitted.

Some comments for non-formatted output :

Return value

Anya MEL array of values, a Python dictionary, or a string, depending on the format requested and the language called from.

Related

polyInfo

Flags

accurateEvaluation, area, boundingBox, boundingBox2d, boundingBoxComponent, boundingBoxComponent2d, displayStats, edge, edgeComponent, face, faceComponent, format, shell, triangle, triangleComponent, uvComponent, uvSetName, uvcoord, vertex, vertexComponent, worldArea
Long name (short name) Argument types Properties
displayStats(ds) boolean create
toggles the display of poly statistics for the active View. All other flags are ignored if this flag is specified (Obsolete - refer to the headsUpDisplay command)
vertex(v) boolean create
returns the number of vertices as an int
edge(e) boolean create
returns the number of edges as an int
face(f) boolean create
returns the number of faces as an int
uvcoord(uv) boolean create
returns the number of uv coordinates (for the current map if one is not specified) as an int
triangle(t) boolean create
returns the number of triangles as an int
shell(s) boolean create
returns the number of shells shells (disconnected pieces) as an int
boundingBox(b) boolean create
returns the object's bounding box in 3d space as 6 floats in MEL: xmin xmax ymin ymax zmin zmax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
boundingBox2d(b2) boolean create
returns the object's uv bounding box (for the current map if one is not specified) in 2d space as 4 floats in MEL : xmin xmax ymin ymax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
vertexComponent(vc) boolean create
returns the object's number of selected vertices as an int
edgeComponent(ec) boolean create
returns the object's number of selected edges as an int
faceComponent(fc) boolean create
returns the object's number of selected faces as an int
uvComponent(uvc) boolean create
returns the object's number of selected uv coordinates as an int
triangleComponent(tc) boolean create
returns the number of triangles of selected components as an int
boundingBoxComponent(bc) boolean create
returns the bounding box of selected components in 3d space as 6 floats in MEL : xmin xmax ymin ymax zmin zmax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
boundingBoxComponent2d(bc2) boolean create
returns the bounding box of selected uv coordinates in 2d space as 4 floats in MEL : xmin xmax ymin ymax, or as a tuple of two pairs in Python: ((xmin,xmax), (ymin,ymax))
accurateEvaluation(ae) boolean create
used to get accurate results for the bounding box computation For objects with large vertex counts, accurate evaluation takes more time
format(fmt) boolean create
used to display the results as an explicit sentence
uvSetName(uvs) string create
used when querying texture vertices to specify the uv set. If a uv set is not specified then the current map for the object will be used
area(a) boolean create
returns the surface area of the object's faces in local space as a float
worldArea(wa) boolean create
returns the surface area of the object's faces in world space as a float

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.polyPlane( n='plg', sx=4, sy=4, w=5, h=5 )
cmds.select( 'plg.f[2]', 'plg.f[4]' )
# query the number of faces
cmds.polyEvaluate( f=True )
# Result: 16
# query the number of triangles
cmds.polyEvaluate( t=True )
# Result: 32
# query the number of selected faces
cmds.polyEvaluate( faceComponent=True )
# Result: 2
# query the number of vertices and faces
cmds.polyEvaluate( v=True, f=True )
# Result: {'vertex': 25, 'face': 16}
# formatted query of the number of vertices and faces
cmds.polyEvaluate( v=True, f=True, fmt=True )
# Result: "face=16 vertex=25"
# query all
cmds.polyEvaluate()
# Result: {'vertexComponent': 0, 'shell': 1, 'triangle': 32, 'faceComponent': 2, 'vertex': 25, 'face': 16, 'triangleComponent': 0, 'edge': 40, 'uvcoord': 25, 'uvComponent': 0, 'edgeComponent': 0}
#formatted query of all information
cmds.polyEvaluate( fmt=True )
# Result: vertex=25 edge=40 face=16 uvcoord=25 triangle=32 shell=1
#    vertexComponent=0 edgeComponent=0 faceComponent=2 uvComponent=0
#    boundingBox= X[-2.50,2.50] Y[0.00,0.00] Z[-2.50,2.50]
#    boundingBoxComponent= X[-2.50,1.25] Y[0.00,0.00] Z[0.00,2.50]
#    boundingBox2d= U[0.00,1.00] V[0.00,1.00]
#    boundingBoxComponent2d= U[0.00,0.75] V[0.00,0.50]
#    area=25.00 worldArea=25.00
# accurate bounding box evaluation
cmds.polyCylinder( r=1, h=2, sx=20, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1 )
# Result: pCylinder1 polyCylinder1 #
cmds.rotate( 38.340875, 0, 0, r=True, os=True )
cmds.rotate( 0, 0, -36.177835, r=True, os=True )
cmds.polyEvaluate( b=True )
# Result: ((-1.3974823703620598, 1.39748217791327), (-1.7164316223605844, -1.7164316223605844), (-1.6512467204212007, 1.6512465272260637)) #
cmds.polyEvaluate( b=True, ae=True )
# Result: ((-1.3974823951721191, 1.39748215675354), (-1.4071073532104492, -1.4071073532104492), (-1.3598332405090332, 1.3598330020904541)) #
# Local and World Space Area
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 0, 1), cuv=1, ch=1 )
cmds.setAttr( 'pCube1.scaleY', 2 )
cmds.polyEvaluate( a=True )
# Result: 6
cmds.polyEvaluate( wa=True )
# Result: 10