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connectAttr(
attribute attribute
, [force=boolean], [lock=boolean], [nextAvailable=boolean], [referenceDest=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
connectAttr is undoable, NOT queryable, and NOT editable.
Connect the attributes of two dependency nodes and return the
names of the two connected attributes. The connected
attributes must be be of compatible types. First argument is the
source attribute, second one is the destination.
Refer to dependency node documentation.
string | A phrase containing the names of the connected attributes. |
connectionInfo, isConnected, listConnections
force, lock, nextAvailable, referenceDest
Long name (short name) |
Argument types |
Properties |
lock(l)
|
boolean
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If the argument is true, the destination attribute
is locked after making the connection. If the argument is false,
the connection is unlocked before making the connection.
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force(f)
|
boolean
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Forces the connection. If the destination is already
connected, the old connection is broken and the new one
made.
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nextAvailable(na)
|
boolean
|
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If the destination multi-attribute has set the indexMatters
to be false with this flag specified, a connection is made to
the next available index. No index need be specified.
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referenceDest(rd)
|
string
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This flag is used for file io only. The flag indicates that
the connection replaces a connection made in a
referenced file, and the flag argument indicates the original
destination from the referenced file. This
flag is used so that if the reference file is modified, maya
can still attempt to make the appropriate connections in the
main scene to the referenced object.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.createNode( 'transform', n='firstGuy' )
cmds.createNode( 'transform', n='secondGuy' )
# Connect the translation of two nodes together
cmds.connectAttr( 'firstGuy.t', 'secondGuy.translate' )
# Connect the rotation of one node to the override colour
# of a second node.
cmds.connectAttr( 'firstGuy.rotate', 'secondGuy.overrideColor' )