transferAttributes is undoable, queryable, and editable.
Samples the attributes of a source surface (first argument) and
transfers them onto a target surface (second argument).
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-transferPositions(-pos)
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uint
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A non-zero value indicates vertex position should be sampled,
causing the target surface to "wrap" to the source surface(s).
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-transferNormals(-nml)
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uint
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A non-zero value indicates vertex normals should be sampled
and written into user normals on the target surface.
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-transferUVs(-uvs)
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uint
|
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Controls UV set transfer. 0 means no UV sets are transferred,
1 means that a single UV set (specified by sourceUVSet and targetUVSet)
is transferred, and 2 means that all UV sets are transferred.
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-sourceUvSet(-suv)
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string
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Specifies the name of a single UV set on the source surface(s) that
should be transferred to the target. This value is only used when
the operation is configured to transfer a single UV set (see the
transferUVs flag).
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-targetUvSet(-tuv)
|
string
|
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Specifies the name of a single UV set on the target surface that
should be receive the sampled UV data. This value is only used when
the operation is configured to transfer a single UV set (see the
transferUVs flag).
|
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-transferColors(-col)
|
uint
|
|
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Controls color set transfer. 0 means no color sets are transferred,
1 means that a single color set (specified by sourceColorSet and targetColorSet)
is transferred, and 2 means that all color sets are transferred.
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-sourceColorSet(-scs)
|
string
|
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Specifies the name of a single color set on the source surface(s) that
should be transferred to the target. This value is only used when
the operation is configured to transfer a single color set (see the
transferColors flag).
|
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-targetColorSet(-tcs)
|
string
|
|
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Specifies the name of a single color set on the target surface that
should be receive the sampled color data. This value is only used when
the operation is configured to transfer a single color set (see the
transferColors flag).
|
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-searchScaleX(-ssx)
|
float
|
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|
Specifies an optional scale that should be applied to the x-axis
of the target model before transferring data. A value of 1.0 (the
default) means no scaling; a value of -1.0 would indicate mirroring
along the x-axis.
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-searchScaleY(-ssy)
|
float
|
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|
Specifies an optional scale that should be applied to the y-axis
of the target model before transferring data. A value of 1.0 (the
default) means no scaling; a value of -1.0 would indicate mirroring
along the y-axis.
|
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-searchScaleZ(-ssz)
|
float
|
|
|
Specifies an optional scale that should be applied to the z-axis
of the target model before transferring data. A value of 1.0 (the
default) means no scaling; a value of -1.0 would indicate mirroring
along the z-axis.
|
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-flipUVs(-fuv)
|
uint
|
|
|
Controls how sampled UV data is flipped before being transferred
to the target. 0 means no flipping; 1 means UV data is flipped in the
U direction; 2 means UV data is flipped in the V direction; and 3 means
it is flipped in both directions. In conjunction with mirroring, this
allows the creation of symmetric UV mappings (e.g. the left hand side of the
character on one side of the UV map, the right hand side on the other).
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-colorBorders(-clb)
|
uint
|
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Controls whether color borders are preserved when transferring color
data. If this is non-zero, any color borders will be mapped onto the nearest
edge on the target geometry. 0 means any color borders will be
smoothly blended onto the vertices of the target geometry.
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-sampleSpace(-spa)
|
uint
|
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Selects which space the attribute transfer is performed in.
0 is world space, 1 is model space, 4 is component-based, 5 is topology-based. The default is world space.
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-searchMethod(-sm)
|
uint
|
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Specifies which search method to use when correlating points.
0 is closest along normal, 3 is closest to point. The default is closest to point.
|
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-sourceUvSpace(-sus)
|
string
|
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Specifies the name of the UV set on the source surface(s) that
should be used as the transfer space. This value is only used when
the operation is configured to transfer attributes in UV space.
|
|
-targetUvSpace(-tus)
|
string
|
|
|
Specifies the name of the UV set on the target surface( that
should be used as the transfer space. This value is only used when
the operation is configured to transfer attributes in UV space.
|
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-matchChoice(-mch)
|
uint
|
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When using topological component matching, selects between possible matches.
If the meshes involved in the transfer operation have symmetries in their
topologies, there may be more than one possible topological match.
Maya scores the possible matches (by comparing the shapes of the meshes)
and assigns them an index, starting at zero.
Match zero, the default, is considered the best, but in the event that Maya
chooses the wrong one, changing this value will allow the user to explore the
other matches.
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