Long name (short name) |
Argument types |
Properties |
-absolute(-a)
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Perform an absolute operation.
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-relative(-r)
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Perform a operation relative to the object's current position
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-reflection(-rfl)
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To move the corresponding symmetric components also.
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-reflectionAboutOrigin(-rao)
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Sets the position of the reflection axis at the origin
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-reflectionAboutBBox(-rab)
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Sets the position of the reflection axis at the geometry bounding box
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-reflectionAboutX(-rax)
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Specifies the X=0 as reflection plane
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-reflectionAboutY(-ray)
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Specifies the Y=0 as reflection plane
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-reflectionAboutZ(-raz)
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Specifies the Z=0 as reflection plane
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-reflectionTolerance(-rft)
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float
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Specifies the tolerance to findout the corresponding reflected components
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-centerPivot(-cp)
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Let the pivot be the center of the bounding box of all objects
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-objectCenterPivot(-ocp)
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Let the pivot be the center of the bounding box of each object
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-pivot(-p)
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linear linear linear
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Define the pivot point for the transformation
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-objectSpace(-os)
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Perform rotation about object-space axis.
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-worldSpace(-ws)
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Perform rotation about global world-space axis.
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-euler(-eu)
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Modifer for -relative flag that specifies rotation
values should be added to current XYZ rotation values.
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-rotateX(-x)
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-rotateY(-y)
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-rotateZ(-z)
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-rotateXY(-xy)
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Rotate in X and Y direction
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-rotateXZ(-xz)
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Rotate in X and Z direction
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-rotateYZ(-yz)
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Rotate in Y and Z direction
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-rotateXYZ(-xyz)
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Rotate in all directions (default)
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-preserveUV(-puv)
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When true, UV values on rotated components are projected across the rotation
in 3d space. For small edits, this will freeze the world space texture mapping
on the object.
When false, the UV values will not change for a selected vertices.
Default is false.
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