polyTorus is undoable, queryable, and editable.
The torus command creates a new polygonal torus.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-axis(-ax)
|
linear linear linear
|
|
|
This flag specifies the primitive axis used to build the torus.
Q: When queried, this flag returns a vector.
|
|
-radius(-r)
|
linear
|
|
|
This flag specifies the radius of the torus.
C: Default is 0.5.
Q: When queried, this flag returns a float.
|
|
-sectionRadius(-sr)
|
linear
|
|
|
This flag specifies the section radius of the torus.
C: Default is 0.25.
Q: When queried, this flag returns a float.
|
|
-twist(-tw)
|
angle
|
|
|
This flag specifies the section twist of the torus.
C: Default is 0.0.
Q: When queried, this flag returns a float.
|
|
-subdivisionsX(-sx)
|
int
|
|
|
This specifies the number of subdivisions in the X direction for the torus (number of sections).
C: Default is 20.
Q: When queried, this flag returns an int.
|
|
-subdivisionsY(-sy)
|
int
|
|
|
This flag specifies the number of subdivisions in the Y direction for the torus (number of segments per section).
C: Default is 20.
Q: When queried, this flag returns an int.
|
|
-createUVs(-cuv)
|
boolean
|
|
|
This flag alows a texture to be applied.
C: Default is "on" (uv's are computed).
Q: When queried, this flag returns an int.
|
|
-texture(-tx)
|
boolean
|
|
|
This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead.
|
|
Common flags |
-object(-o)
|
boolean
|
|
|
Create the result, or just the dependency node (where applicable).
|
|
Common flags |
-name(-n)
|
string
|
|
|
Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
|
|
-constructionHistory(-ch)
|
boolean
|
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
|
|