Go to: Synopsis. Return value. Keywords. Related. Flags. MEL examples.
clipMatching [-clipDst string float] [-clipSrc string float] [-matchRotation uint] [-matchTranslation uint]
clipMatching is undoable, NOT queryable, and NOT editable.
This command is used to compute an offset to apply on a source clip in order to
automatically align it to a destination clip at a specified match element.
For this command to work, an offset object must be specified for the character.
character, clip, animation
bakeClip, character, clip, clipEditor, clipSchedule
clipDst, clipSrc, matchRotation, matchTranslation
| Long name (short name) |
Argument types |
Properties |
-clipSrc(-cs)
|
string float
|
|
|
The clip to offset so that it aligns with the destination clip. This flag takes
in a clip name and the percentage value ranging from 0.0 to 1.0 in order to
have it match at a certain time in the clip.
|
|
-clipDst(-cd)
|
string float
|
|
|
The clip to match so that the source clip can be offsetted correctly. This flag
takes in a clip name and the percentage value ranging from 0.0 to 1.0 in order
to have the source clip match at a certain time in the destination clip.
|
|
-matchTranslation(-mt)
|
uint
|
|
|
This flag sets the translation match type. By default, it is set to not match
the translation.
0 - None
1 - Match full translation
2 - Match projected translation on ground plane
|
|
-matchRotation(-mr)
|
uint
|
|
|
This flag sets the rotation match type. By default, it is set to not match the
rotation.
0 - None
1 - Match full rotation
2 - Match projected rotation on ground plane
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can be used more than once in a command.
|
// Compute and set the offset on the "walk" clip in order to have it's start
// pose align to the end of the "tornadoKick" clip at the LeftAnkle match
// element. Note that here we are matching the translation by specifying
// mt = 1.
//
clipMatching -mt 1 -cs "walk" 0.0 -cd "tornadoKick" 1.0 $character $LeftAnkle;