class counterpart of mel function scriptedPanel
This command will create an instance of the specified scriptedPanelType. A panel is a collection of UI objects (buttons, fields, graphical views) that are grouped together. A panel can be moved around as a group within the application interface, and torn off to exist in its own window. The panel takes care of maintaining the state of its UI when it is relocated, or recreated. A scripted panel is a panel that is defined in MEL, with all of the required callbacks available as MEL proc’s.
Makes this panel a copy of the specified panel. Both panels must be of the same type.
Derived from mel command maya.cmds.scriptedPanel
Returns the top level control for this panel. Usually used for getting a parent to attach popup menus. CAUTION: panels may not have controls at times. This flag can return if no control is present.
Derived from mel command maya.cmds.scriptedPanel
Attaches a tag to the maya panel.
Derived from mel command maya.cmds.scriptedPanel
Returns true if only one instance of this panel type is allowed.
Derived from mel command maya.cmds.scriptedPanel
Specifies the user readable label for the panel.
Derived from mel command maya.cmds.scriptedPanel
Controls whether the menu bar for the panel is displayed.
Derived from mel command maya.cmds.scriptedPanel
(Internal) On Edit will mark the panel as requiring initialization. Query will return whether the panel is marked for initialization. Used during file -new and file -open.
Derived from mel command maya.cmds.scriptedPanel
Specifies the procedure called for building the panel’s popup menu(s). The default value is buildPanelPopupMenu. The procedure should take one string argument which is the panel’s name.
Derived from mel command maya.cmds.scriptedPanel
Will tear off this panel into a separate window with a paneLayout as the parent of the panel. When queried this flag will return if the panel has been torn off into its own window.
Derived from mel command maya.cmds.scriptedPanel
This flag specifies the type of scripted panel to create. Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.scriptedPanel
Initializes the panel’s default state. This is usually done automatically on file -new and file -open.
Derived from mel command maya.cmds.scriptedPanel
Will replace the specifed panel with this panel. If the target panel is within the same layout it will perform a swap.
Derived from mel command maya.cmds.scriptedPanel
Attaches a tag to the maya panel.
Derived from mel command maya.cmds.scriptedPanel
Specifies the user readable label for the panel.
Derived from mel command maya.cmds.scriptedPanel
Controls whether the menu bar for the panel is displayed.
Derived from mel command maya.cmds.scriptedPanel
(Internal) On Edit will mark the panel as requiring initialization. Query will return whether the panel is marked for initialization. Used during file -new and file -open.
Derived from mel command maya.cmds.scriptedPanel
Specifies the procedure called for building the panel’s popup menu(s). The default value is buildPanelPopupMenu. The procedure should take one string argument which is the panel’s name.
Derived from mel command maya.cmds.scriptedPanel
Will tear off this panel into a separate window with a paneLayout as the parent of the panel. When queried this flag will return if the panel has been torn off into its own window.
Derived from mel command maya.cmds.scriptedPanel
Specifies that the panel should be removed from its layout. This (obviously) cannot be used with query.
Derived from mel command maya.cmds.scriptedPanel