class counterpart of mel function rigidSolver
This command sets the attributes for the rigid solver In query mode, return type is based on queried flag.
Turns the auto tolerance calculation on and off. The auto tolerances calculation will override the default or user defined values of the step size and collision tolerance value that is calculated based on the objects in the scene. Default: 0 (off)
Derived from mel command maya.cmds.rigidSolver
Turns bounciness on and off for the an the objects in the simulation. Default value: on
Derived from mel command maya.cmds.rigidSolver
Turns the cache on fall all rigid bodies in the system. Default value: off
Derived from mel command maya.cmds.rigidSolver
Disallows the interpenetration of the two rigid bodies listed. Default: Collide is on for all bodies.
Derived from mel command maya.cmds.rigidSolver
Sets the collision tolerance. This is the error at which two objects are considered to have collided. Range: 0.0005 - 1.000 Default: 0.02
Derived from mel command maya.cmds.rigidSolver
Turns the contact data information on/off for all rigid bodies. Default value: off
Derived from mel command maya.cmds.rigidSolver
Deletes the cache for all rigid bodies in the system.
Derived from mel command maya.cmds.rigidSolver
Displays the center of mass icon. Default value: on
Derived from mel command maya.cmds.rigidSolver
Displays the constraint vectors. Default value: on
Derived from mel command maya.cmds.rigidSolver
Displays the velocity vectors. Default value: off
Derived from mel command maya.cmds.rigidSolver
Turns dynamics on and off for the an the objects in the simulation. Default value: on
Derived from mel command maya.cmds.rigidSolver
Turns friction on and off for the an the objects in the simulation. Default value: on
Derived from mel command maya.cmds.rigidSolver
Allows the two rigid bodies listed to interpenetrate. Default: interpenetration is off for all bodies.
Derived from mel command maya.cmds.rigidSolver
Returns a list of rigid bodies in the solver.
Derived from mel command maya.cmds.rigidSolver
Returns the number of rigid bodies in the solver. Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.rigidSolver
Displays the colliding objects in a different color.
Derived from mel command maya.cmds.rigidSolver
Displays the interpenetrating objects in a different color.
Derived from mel command maya.cmds.rigidSolver
Sets the solver method. The choices are 0 | 1 | 2. 0 = Euler (fastest/least acurate), 1 = Runge-Kutta ( slower/more acurate), 2 = adaptive Runge-Kutta (slowest/most acurate). The default is 2 (adaptive Runge-Kutta)
Derived from mel command maya.cmds.rigidSolver
Sets the start time for the solver.
Derived from mel command maya.cmds.rigidSolver
Turns the rigid solver on or off.
Derived from mel command maya.cmds.rigidSolver
Turns the statistic information on/off for all rigid bodies. Default value: off
Derived from mel command maya.cmds.rigidSolver
Sets the solvers step size. This is the maximum size of a single step the solver will take at one time. Range: 0.0004 - 0.100 Default: 0.0333
Derived from mel command maya.cmds.rigidSolver
scales the velocity vector display. Default value: 1.0
Derived from mel command maya.cmds.rigidSolver
Checks for interpenetrating rigid bodies in the scene.
Derived from mel command maya.cmds.rigidSolver
Turns the auto tolerance calculation on and off. The auto tolerances calculation will override the default or user defined values of the step size and collision tolerance value that is calculated based on the objects in the scene. Default: 0 (off)
Derived from mel command maya.cmds.rigidSolver
Turns bounciness on and off for the an the objects in the simulation. Default value: on
Derived from mel command maya.cmds.rigidSolver
Turns the cache on fall all rigid bodies in the system. Default value: off
Derived from mel command maya.cmds.rigidSolver
Disallows the interpenetration of the two rigid bodies listed. Default: Collide is on for all bodies.
Derived from mel command maya.cmds.rigidSolver
Sets the collision tolerance. This is the error at which two objects are considered to have collided. Range: 0.0005 - 1.000 Default: 0.02
Derived from mel command maya.cmds.rigidSolver
Turns the contact data information on/off for all rigid bodies. Default value: off
Derived from mel command maya.cmds.rigidSolver
Deletes the cache for all rigid bodies in the system.
Derived from mel command maya.cmds.rigidSolver
Displays the center of mass icon. Default value: on
Derived from mel command maya.cmds.rigidSolver
Displays the constraint vectors. Default value: on
Derived from mel command maya.cmds.rigidSolver
Displays the velocity vectors. Default value: off
Derived from mel command maya.cmds.rigidSolver
Turns dynamics on and off for the an the objects in the simulation. Default value: on
Derived from mel command maya.cmds.rigidSolver
Turns friction on and off for the an the objects in the simulation. Default value: on
Derived from mel command maya.cmds.rigidSolver
Allows the two rigid bodies listed to interpenetrate. Default: interpenetration is off for all bodies.
Derived from mel command maya.cmds.rigidSolver
Displays the colliding objects in a different color.
Derived from mel command maya.cmds.rigidSolver
Displays the interpenetrating objects in a different color.
Derived from mel command maya.cmds.rigidSolver
Sets the solver method. The choices are 0 | 1 | 2. 0 = Euler (fastest/least acurate), 1 = Runge-Kutta ( slower/more acurate), 2 = adaptive Runge-Kutta (slowest/most acurate). The default is 2 (adaptive Runge-Kutta)
Derived from mel command maya.cmds.rigidSolver
Sets the start time for the solver.
Derived from mel command maya.cmds.rigidSolver
Turns the rigid solver on or off.
Derived from mel command maya.cmds.rigidSolver
Turns the statistic information on/off for all rigid bodies. Default value: off
Derived from mel command maya.cmds.rigidSolver
Sets the solvers step size. This is the maximum size of a single step the solver will take at one time. Range: 0.0004 - 0.100 Default: 0.0333
Derived from mel command maya.cmds.rigidSolver
scales the velocity vector display. Default value: 1.0
Derived from mel command maya.cmds.rigidSolver