class counterpart of mel function polyPipe
The polyPipe command creates a new polygonal pipe.
This flag specifies the primitive axis used to build the pipe. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyPipe
This flag alows a texture to be applied. C: Default is on(uv’s are computed). Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyPipe
This flag specifies the height of the pipe. C: Default is 2.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
This flag specifies the outer radius of the pipe. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
This flag specifies the number of subdivisions along the thickness of the pipe. C: Default is 0. Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyPipe
This flag specifies the number of subdivisions along the height of the pipe. C: Default is 1. Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyPipe
This specifies the thickness of the pipe. C: Default is 0.5. Q: When queried, this flag returns an float.
Derived from mel command maya.cmds.polyPipe
This flag specifies the primitive axis used to build the pipe. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
This flag alows a texture to be applied. C: Default is on(uv’s are computed). Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyPipe
This flag specifies the height of the pipe. C: Default is 2.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
This flag specifies the outer radius of the pipe. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
Derived from mel command maya.cmds.polyPipe
This flag specifies the number of subdivisions along the thickness of the pipe. C: Default is 0. Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyPipe
This flag specifies the number of subdivisions along the height of the pipe. C: Default is 1. Q: When queried, this flag returns an int.
Derived from mel command maya.cmds.polyPipe
This specifies the thickness of the pipe. C: Default is 0.5. Q: When queried, this flag returns an float.
Derived from mel command maya.cmds.polyPipe