class counterpart of mel function polyMoveVertex
Modifies vertices of a polygonal object. Translate, rotate or scale vertices in local or world space.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyMoveVertex
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the X axis for local space. C: Default is 0.0 0.0 1.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies X coord for thr X axis. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Y coord for thr X axis. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Z coord for thr X axis. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Local translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
Local translation X coord. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Local translation Y coord. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Local translation Z coord : Move along the vertex normal. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the X pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Y pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Z pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. Local Values
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Q: When queried, this flag returns a float. Common flags
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angles around X, Y, Z. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angle around X. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angle around Y. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angle around Z. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies X for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Y for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Z for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the X translation vector. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Y translation vector. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Z translation vector. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Global Values
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the X axis for local space. C: Default is 0.0 0.0 1.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies X coord for thr X axis. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Y coord for thr X axis. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Z coord for thr X axis. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Local translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
Local translation X coord. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Local translation Y coord. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Local translation Z coord : Move along the vertex normal. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the X pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Y pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Z pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. Local Values
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Q: When queried, this flag returns a float. Common flags
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angles around X, Y, Z. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angle around X. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angle around Y. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the rotation angle around Z. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies X for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Y for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies Z for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3].
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the X translation vector. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Y translation vector. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies the Z translation vector. C: Default is 0.0. Q: When queried, this flag returns a float.
Derived from mel command maya.cmds.polyMoveVertex
This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Global Values
Derived from mel command maya.cmds.polyMoveVertex