class counterpart of mel function polyFlipUV
Flip (mirror) the UVs (in texture space) of input polyFaces, about either the U or V axis..
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyFlipUV
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyFlipUV
Create a new UV set, as opposed to editing the current one, or the one given by the uvSetName flag.
Derived from mel command maya.cmds.polyFlipUV
Flip along U or V direction. 0Horizontal1VerticalC: Default is 0. Q: When queried returns an int.
Derived from mel command maya.cmds.polyFlipUV
Flips in the local space of the input faces. C: Default is on. Q: When queried returns an int. Common flags
Derived from mel command maya.cmds.polyFlipUV
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyFlipUV
Specifies the name of the UV set to edit uvs on. If not specified will use the current UV set if it exists.When createNewMap is on, the name is used to generate a new unique UV set name.
Derived from mel command maya.cmds.polyFlipUV
Flip along U or V direction. 0Horizontal1VerticalC: Default is 0. Q: When queried returns an int.
Derived from mel command maya.cmds.polyFlipUV
Flips in the local space of the input faces. C: Default is on. Q: When queried returns an int. Common flags
Derived from mel command maya.cmds.polyFlipUV
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyFlipUV