class counterpart of mel function curveIntersect
You must specify two curves to intersect. This command either returns the parameter values at which the given pair of curves intersect, or returns a dependency node that provides the intersection information. If you want to find the intersection of the curves in a specific direction you must use BOTH the -useDirectionflag and the directionflag.
The direction that the input curves are projected in before intersecting. This vector is only used if useDirectionflag is true.
Derived from mel command maya.cmds.curveIntersect
The tolerance that the intersection is calculated with. For example, given two curves end-to-end, the ends must be within tolerance for an intersection to be returned. Default:0.001 Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.curveIntersect
If true, use direction flag. The input curves are first projected in a specified direction and then intersected. If false, this command will only find true 3D intersections. Default:false
Derived from mel command maya.cmds.curveIntersect
The direction that the input curves are projected in before intersecting. This vector is only used if useDirectionflag is true.
Derived from mel command maya.cmds.curveIntersect
The tolerance that the intersection is calculated with. For example, given two curves end-to-end, the ends must be within tolerance for an intersection to be returned. Default:0.001 Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.curveIntersect
If true, use direction flag. The input curves are first projected in a specified direction and then intersected. If false, this command will only find true 3D intersections. Default:false
Derived from mel command maya.cmds.curveIntersect