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Synopsis

softMod( [objects] , [after=boolean], [afterReference=boolean], [before=boolean], [bindState=boolean], [curveInterpolation=int], [curvePoint=float], [curveValue=float], [deformerTools=boolean], [envelope=float], [exclusive=string], [falloffAroundSelection=boolean], [falloffBasedOnX=boolean], [falloffBasedOnY=boolean], [falloffBasedOnZ=boolean], [falloffCenter=[float, float, float]], [falloffMasking=boolean], [falloffMode=int], [falloffRadius=float], [frontOfChain=boolean], [geometry=string], [geometryIndices=boolean], [ignoreSelected=boolean], [name=string], [parallel=boolean], [prune=boolean], [relative=boolean], [remove=boolean], [resetGeometry=boolean], [split=boolean], [weightedNode=[string, string]])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

softMod is undoable, queryable, and editable.

The softMod command creates a softMod or edits the membership of an existing softMod. The command returns the name of the softMod node upon creation of a new softMod.

Return value

string [] (the softMod node name and the softMod handle name)

In query mode, return type is based on queried flag.

Related

cluster, deformer, lattice, sculpt, wire, wrinkle

Flags

after, afterReference, before, bindState, curveInterpolation, curvePoint, curveValue, deformerTools, envelope, exclusive, falloffAroundSelection, falloffBasedOnX, falloffBasedOnY, falloffBasedOnZ, falloffCenter, falloffMasking, falloffMode, falloffRadius, frontOfChain, geometry, geometryIndices, ignoreSelected, name, parallel, prune, relative, remove, resetGeometry, split, weightedNode
Long name (short name) Argument types Properties
name(n) string create
Used to specify the name of the node being created
geometry(g) string queryeditmultiuse
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ...
geometryIndices(gi) boolean query
Complements the -geometry flag in query mode. Returns the multi index of each geometry.
remove(rm) boolean editmultiuse
Specifies that objects listed after the -g flag should be removed from this deformer.
before(bf) boolean createedit
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
after(af) boolean createedit
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
afterReference(ar) boolean createedit
The -afterReference flag is used to specify deformer ordering in a hybrid way that choses between -before and -after automatically. If the geometry being deformed is referenced then -after mode is used in adding the new deformer otherwise -before mode is used. The net effect when using -afterReference to build deformer chains is that internal shape nodes in the deformer chain will only appear at reference file boundaries, leading to lightweight deformer networks that may be more amicable to reference swapping.
split(sp) boolean createedit
Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet).
frontOfChain(foc) boolean createedit
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape's history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet).
parallel(par) boolean createedit
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet).
ignoreSelected(ignoreSelected) boolean create
Tells the command to not deform objects on the current selection list
deformerTools(dt) boolean query
Returns the name of the deformer tool objects (if any) as string string ...
prune(pr) boolean edit
Removes any points not being deformed by the deformer in its current configuration from the deformer set.
exclusive(ex) string createquery
Puts the deformation set in a deform partition.
weightedNode(wn) [string, string] createqueryedit
Transform node in the DAG above the softMod to which all percents are applied. The second node specifies the descendent of the first node from where the transformation matrix is evaluated. Default is the softMod handle.
bindState(bs) boolean create
Specifying this flag adds in a compensation to ensure the softModed objects preserve their spatial position when softModed. This is required to prevent the geometry from jumping at the time the softMod is created in situations when the softMod transforms at softMod time are not identity.
envelope(en) float createqueryedit
Set the envelope value for the deformer. Default is 1.0
relative(rel) boolean create
Enable relative mode for the softMod. In relative mode, Only the transformations directly above the softMod are used by the softMod. Default is off.
resetGeometry(rg) boolean edit
Reset the geometry matrices for the objects being deformed by the softMod. This flag is used to get rid of undesirable effects that happen if you scale an object that is deformed by a softMod.
falloffRadius(fr) float create
Set the falloff radius of the softMod.
falloffCenter(fc) [float, float, float] create
Set the falloff center point of the softMod.
falloffMode(fom) int create
Set the falloff method used for the softMod.
falloffBasedOnX(fbx) boolean create
Falloff will be calculated using the X component.
falloffBasedOnY(fby) boolean create
Falloff will be calculated using the Y component.
falloffBasedOnZ(fbz) boolean create
Falloff will be calculated using the Z component.
falloffAroundSelection( fas) boolean create
Falloff will be calculated around any selected components
falloffMasking(fm) boolean create
Deformation will be restricted to selected components
curvePoint(cp) float createmultiuse
Position of ramp value on normalized 0-1 scale. This flag may only be used in conjunction with the curveInterpolation and curveValue flags.
curveValue(cv) float createmultiuse
Ramp value corresponding to the specified curvePoint position. This flag may only be used in conjunction with the curveInterpolation and curvePoint flags.
curveInterpolation(ci) int createmultiuse
Ramp interpolation corresponding to the specified curvePoint position. Integer values of 0-3 are valid, corresponding to "none", "linear", "smooth" and "spline" respectively. This flag may only be used in conjunction with the curvePoint and curveValue flag.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a softMod which uses the transformation of elbow1
#
cmds.joint(p=(2,0,0),name="elbow1")
cmds.joint(p=(4,0,0),name="wrist1")

cmds.sphere()
cmds.softMod( wn=('elbow1', 'elbow1') )

# Edit softMod1 to use the transformation of wrist1.
#
cmds.softMod( 'softMod1', e=True, wn=('wrist1', 'wrist1') )

# Create a relative softMod with its own softMod handle. The
# softMod handle is drawn as the letter "S".
#
cmds.polyCube();
cmds.softMod( rel=True )

# Modify the membership of an existing softMod. First, find
# the name of the softMod's associated set, then use the sets
# command to edit the set membership (add a cube and remove a plane).
#
cmds.listConnections( 'softMod1', type='objectSet' )
# Result:[u'softMod1Set'] #
cmds.sets( 'pCube2', add='softMod1Set' )
cmds.sets( 'pCube1', rm='softMod1Set' )