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setNodeTypeFlag( [string] , [display=boolean], [threadSafe=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
setNodeTypeFlag is undoable, queryable, and NOT
editable.
This command sets static data on the specified node type. This will
affect the class of node type as a whole. The argument passed may
be the name of the node type or the node type tag. Node type tags
may be found using the objectType command.
In query mode, return type is based on queried flag.
display, threadSafe
Long name (short name) |
Argument types |
Properties |
display(dsp) |
boolean |
|
|
Sets whether the node type will appear in the UI or not.
Setting display to false will cause the node type to not appear in
the UI. |
|
threadSafe(ts) |
boolean |
|
|
Sets whether the node type will evaluate in parallel when using
the parallel DG evaluation option in Viewport 2.0. In query mode
returns true if the node type will evaluate in parallel when using
the parallel DG evaluation option in Viewport 2.0. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# don't display unit conversion nodes
cmds.setNodeTypeFlag( cmds.objectType(tagFromType='unitConversion'), display=False )
cmds.setNodeTypeFlag( 'mesh', threadSafe=True )
cmds.setNodeTypeFlag( 'mesh', q='true', threadSafe=True )
// Returns 1