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Flags. MEL
examples.
polyUnite [-caching boolean] [-constructionHistory boolean]
[-mergeUVSets int] [-name string] [-nodeState int] [-object boolean] poly poly [poly
...]
polyUnite is undoable, queryable, and editable.
This command creates a new poly as an union of a list of polys If
no objects are specified in the command line, then the objects from
the active list are used.
string[] |
Object name and node name. |
In query mode, return type is based on queried flag.
polyBoolOp, polySeparate
caching, constructionHistory, mergeUVSets, name,
nodeState, object
Long name (short name) |
Argument types |
Properties |
-mergeUVSets(-muv) |
int |
|
|
Specify how UV sets will be merged on the output mesh. The
choices are 0 | 1 | 2. 0 = Do not merge. Each UV set on each mesh
will become a new UV set in the output. 1 = Merge by name. UV sets
with the same name will be merged. 2 = Merge by UV links. UV sets
will be merged so that UV linking on the input meshes continues to
work. The default is 1 (merge by name). |
|
Common flags |
-object(-o) |
boolean |
|
|
Create the result, or just the dependency node (where
applicable). |
|
Common flags |
-name(-n) |
string |
|
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
polySphere -n plg1;
polyCube -w 2 -h .2 -d 2 -n plg2; move 0 -1.1 0;
polyCube -w 2 -h .2 -d 2 -n plg3; move 0 1.1 0;
polyUnite -n result plg1 plg2 plg3;
rotate 0 0 90 result;