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The Bulge texture is intended to be used as a bump map or a displacement map. It produces an area that is flat along the outer edges, and bulging in the middle. If this texture is repeated along a surface, it produces an effect similar to a skyscraper pumped full of air; the windows are bulging, but held in by the flat frames around their edges.
Aside from the attributes listed here, Bulge inherits many other attributes from its parent class, Texture2d. Some uses for Bulge:This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets |
|---|---|---|---|---|
| bulge | texture2d | texture/2d:drawdb/shader/texture/2d/bulge | kBulge | kBase kNamedObject kDependencyNode kTexture2d kBulge |
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
| Long name (short name) | Type | Default | Flags | ||
|---|---|---|---|---|---|
uWidth
(uw) |
float | 0.1 | |||
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vWidth
(vw) |
float | 0.1 | |||
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