This command creates a deformer of the specified type. The deformer will deform the selected objects.
Long name (short name) | Argument Types | Properties | |
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after (af) | bool | ||
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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afterReference (ar) | bool | ||
before (bf) | bool | ||
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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deformerTools (dt) | bool | ||
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exclusive (ex) | unicode | ||
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frontOfChain (foc) | bool | ||
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape’s history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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geometry (g) | unicode | ||
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ... |
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geometryIndices (gi) | bool | ||
ignoreSelected (ignoreSelected) | bool | ||
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name (n) | unicode | ||
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parallel (par) | bool | ||
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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prune (pr) | bool | ||
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remove (rm) | bool | ||
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split (sp) | bool | ||
Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet). |
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type (typ) | unicode | ||
Specify the type of deformer to create. This flag is required in create mode. Typically the type should specify a loaded plugin deformer. This command should typically not be used to create one of the standard deformers such as sculpt, lattice, blendShape, wire and cluster, since they have their own customized commands which perform useful specialized functionality. Flag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.deformer
Example:
import pymel.core as pm
# To create a plugin of type "squash" on the selected object.
# First, load the plugin. The deformer command will not autoload
# your plugin. Then, select the geometries that you'd like to deform,
# and use the deformer command as follows. For example, to deform a
# cylinder with a squash:
#
pm.cylinder( ax=(0, 1, 0), r=1, hr=10, d=3, s=8, nsp=20, ch=1 )
# Result: [nt.Transform(u'nurbsCylinder1'), nt.MakeNurbCylinder(u'makeNurbCylinder1')] #
pm.select( 'nurbsCylinder1', r=True )
pm.deformer( type="squash" )
# To query the membership of the deformer
#
pm.deformer( 'squash1',q=True, g=True )
# To add additional geometries from your deformer, type:
#
pm.select( 'nurbsCylinder1', r=True )
pm.duplicate()
nurbsCylinder2
pm.move( -2.749017, 0, 0, r=True )
pm.deformer( 'squash1', e=True, g='nurbsCylinder2' )
# To remove a geometry from your deformer, type:
#
pm.deformer( 'squash1', e=True, rm=True, g='nurbsCylinder2' )