![](../gfx/array.gif) |
Array |
This attribute contains an array of values of the specified
type. Use the # construct in MEL to access the individual elements
of the array. |
|
![](../gfx/output.gif) |
Output |
You can connect this attribute to an input of another
node. |
|
![](../gfx/input.gif) |
Input |
You can connect an output of another node to this
attribute. |
|
![](../gfx/connectable.gif) |
Connectable |
You can connect this attribute to a compatible attribute of
another node. |
|
![](../gfx/storable.gif) |
Stored |
The value of this attribute is stored with the scene file. |
|
![](../gfx/keyable.gif) |
Keyable |
This attribute can be keyframed. |
|
![](../gfx/hidden.gif) |
Hidden |
This attribute is not visible in the attribute
editor. |