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transferShadingSets([sampleSpace=uint], [searchMethod=uint])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
transferShadingSets is undoable, queryable, and editable.
Command to transfer shading set assignments between meshes. The last mesh in the list receives the shading assignments from the other meshes.None
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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sampleSpace(spa) |
uint |
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searchMethod(sm) |
uint |
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import maya.cmds as cmds # make a low res sphere with shaders low = cmds.polySphere( sx=6, sy=6 )[0] lowShape = cmds.listRelatives( low, fullPath=True, shapes=True )[0] redSG = cmds.sets( r=True, em=True ) redMat = cmds.shadingNode( "lambert", asShader=True ) cmds.setAttr( redMat + ".color", 1, 0, 0, type='double3' ) cmds.connectAttr( redMat + ".outColor", redSG + ".surfaceShader", f=True ) greenSG = cmds.sets( r=True, em=True ) greenMat = cmds.shadingNode( "lambert", asShader=True ) cmds.setAttr( greenMat + ".color", 0, 1, 0, type='double3' ) cmds.connectAttr( greenMat + ".outColor", greenSG + ".surfaceShader", f=True ) cmds.sets( lowShape + '.f[0:17]', e=True, fe=redSG ) cmds.sets( lowShape + '.f[18:36]', e=True, fe=greenSG ) # make a high res sphere high = cmds.polySphere( sx=20, sy=20 )[0] highShape = cmds.listRelatives( high, fullPath=True, shapes=True )[0] cmds.xform( high, ws=True, t=(2, 0, 0) ) # transfer the shading sets cmds.select( low, r=True ) cmds.select( high, tgl=True ) cmds.transferShadingSets( sampleSpace=1 )