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selectPriority([allComponents=uint], [allObjects=uint], [animBreakdown=uint], [animCurve=uint], [animInTangent=uint], [animKeyframe=uint], [animOutTangent=uint], [camera=uint], [cluster=uint], [collisionModel=uint], [controlVertex=uint], [curve=uint], [curveKnot=uint], [curveOnSurface=uint], [curveParameterPoint=uint],
[dimension=uint], [dynamicConstraint=uint],
[edge=uint], [editPoint=uint], [emitter=uint], [facet=uint], [field=uint], [fluid=uint], [follicle=uint], [hairSystem=uint], [handle=uint], [hull=uint], [ikEndEffector=uint], [ikHandle=uint], [imagePlane=uint], [implicitGeometry=uint],
[isoparm=uint], [joint=uint], [jointPivot=uint], [lattice=uint], [latticePoint=uint], [light=uint], [localRotationAxis=uint],
[locator=uint], [locatorUV=uint], [locatorXYZ=uint], [motionTrailPoint=uint],
[motionTrailTangent=uint],
[nCloth=uint], [nParticle=uint], [nParticleShape=uint], [nRigid=uint], [nonlinear=uint], [nurbsCurve=uint], [nurbsSurface=uint], [orientationLocator=uint],
[particle=uint], [particleShape=uint], [plane=uint], [polymesh=uint], [polymeshEdge=uint], [polymeshFace=uint], [polymeshFreeEdge=uint],
[polymeshUV=uint], [polymeshVertex=uint], [polymeshVtxFace=uint], [rigidBody=uint], [rigidConstraint=uint], [rotatePivot=uint], [scalePivot=uint], [sculpt=uint], [selectHandle=uint], [spring=uint], [springComponent=uint], [stroke=uint], [subdiv=uint], [subdivMeshEdge=uint], [subdivMeshFace=uint], [subdivMeshPoint=uint], [subdivMeshUV=uint], [surfaceEdge=uint], [surfaceFace=uint], [surfaceKnot=uint], [surfaceParameterPoint=uint],
[surfaceRange=uint],
[texture=uint], [vertex=uint])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
selectPriority is undoable, queryable, and NOT editable.
The selectPriority command is used to change the selection priority of particular types of objects that can be selected when using the select tool. It accepts no other arguments besides the flags. These flags are the same as used by the 'selectType' command.int | if a query operation |
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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allObjects(alo) |
uint |
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handle(ha) |
uint |
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ikHandle(ikh) |
uint |
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joint(j) |
uint |
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light(lt) |
uint |
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camera(ca) |
uint |
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lattice(la) |
uint |
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cluster(cl) |
uint |
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sculpt(sc) |
uint |
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nonlinear(nl) |
uint |
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nurbsCurve(nc) |
uint |
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nurbsSurface(ns) |
uint |
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curveOnSurface(cos) |
uint |
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stroke(str) |
uint |
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polymesh(p) |
uint |
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plane(pl) |
uint |
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subdiv(sd) |
uint |
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particleShape(ps) |
uint |
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emitter(em) |
uint |
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field(fi) |
uint |
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fluid(fl) |
uint |
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hairSystem(hs) |
uint |
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follicle(fo) |
uint |
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nCloth(ncl) |
uint |
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nParticle(npr) |
uint |
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nParticleShape(nps) |
uint |
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nRigid(nr) |
uint |
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dynamicConstraint(dc) |
uint |
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collisionModel(clm) |
uint |
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spring(spr) |
uint |
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rigidBody(rb) |
uint |
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rigidConstraint(rc) |
uint |
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locatorXYZ(xyz) |
uint |
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orientationLocator(ol) |
uint |
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locatorUV(luv) |
uint |
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dimension(dim) |
uint |
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texture(tx) |
uint |
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implicitGeometry(ig) |
uint |
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imagePlane(ip) |
uint |
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locator(lc) |
uint |
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curve(c) |
uint |
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allComponents(alc) |
uint |
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controlVertex(cv) |
uint |
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hull(hl) |
uint |
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editPoint(ep) |
uint |
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polymeshVertex(pv) |
uint |
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polymeshEdge(pe) |
uint |
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polymeshFreeEdge(pfe) |
uint |
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polymeshFace(pf) |
uint |
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polymeshUV(puv) |
uint |
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polymeshVtxFace(pvf) |
uint |
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vertex(v) |
uint |
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edge(eg) |
uint |
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facet(fc) |
uint |
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curveParameterPoint(cpp) |
uint |
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curveKnot(ck) |
uint |
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surfaceParameterPoint(spp) |
uint |
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surfaceKnot(sk) |
uint |
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surfaceRange(sr) |
uint |
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surfaceEdge(se) |
uint |
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surfaceFace(sf) |
uint |
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isoparm(iso) |
uint |
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subdivMeshPoint(smp) |
uint |
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subdivMeshEdge(sme) |
uint |
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subdivMeshFace(smf) |
uint |
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subdivMeshUV(smu) |
uint |
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latticePoint(lp) |
uint |
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particle(pr) |
uint |
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springComponent(spc) |
uint |
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jointPivot(jp) |
uint |
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ikEndEffector(iee) |
uint |
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scalePivot(sp) |
uint |
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rotatePivot(rp) |
uint |
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selectHandle(sh) |
uint |
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localRotationAxis(ra) |
uint |
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animCurve(ac) |
uint |
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animKeyframe(ak) |
uint |
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animInTangent(ait) |
uint |
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animOutTangent(aot) |
uint |
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animBreakdown(abd) |
uint |
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motionTrailPoint(mtp) |
uint |
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motionTrailTangent(mtt) |
uint |
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import maya.cmds as cmds cmds.selectPriority( q=True, nurbsCurve=True ) cmds.selectPriority( nurbsCurve=10 ) cmds.selectPriority( handle=9, ikHandle=8 )