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Python examples.
editRenderLayerMembers([fullNames=boolean], [noRecurse=boolean], [remove=boolean])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
editRenderLayerMembers is undoable, queryable, and NOT
editable.
This command is used to query and edit memberships to render
layers. Only transform and geometry nodes may be members. At render
time, all descendants of the members of a render layer will also be
included in the render layer.
int |
Number of objects added to the layer |
string[] |
Query: List of objects in layer |
In query mode, return type is based on queried flag.
renderLayer, render, layer, member, relationship
createRenderLayer, editRenderLayerGlobals
fullNames, noRecurse, remove
Long name (short name) |
Argument types |
Properties |
noRecurse(nr) |
boolean |
 |
|
If set then only add selected objects to the render layer.
Otherwise all descendants of the selected objects will also be
added. This flag may be applied to adding or removing objects from
the layer. |
|
fullNames(fn) |
boolean |
 |
|
(Query only.) If set then return the full DAG paths of the
objects in the layer. Otherwise return just the name of the
object. |
|
remove(r) |
boolean |
 |
|
Remove the specified objects from the render layer. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
cmds.editRenderLayerMembers( 'layer1', 'sphere1', 'cone1' )
# Result : 4
cmds.editRenderLayerMembers( 'layer1', query=True )
# Result : sphere1 sphere1Shape cone1 cone1Shape
cmds.editRenderLayerMembers( 'layer1', 'expression1', 'sphere2' )
# Result : 2
cmds.editRenderLayerMembers( 'layer1', 'sphere1', remove=True)
# Result : 2