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Flags. MEL
examples.
listSets [-allSets] [-extendToShape] [-object name] [-type uint] [object]
listSets is undoable, NOT queryable, and NOT
editable.
The listSets command is used to get a list of all the sets an
object belongs to. To get sets of a specific type for an object use
the type flag as well. To get a list of all sets in the scene then
don't use an object in the command line but use one of the flags
instead.
| string[] | 
(string array of all sets the object belongs to) | 
sets
allSets, extendToShape, object, type
| Long name (short name) | 
Argument types | 
Properties | 
-allSets(-as) | 
 | 
  | 
 | 
Returns all sets in the scene. | 
 
 
 | 
-type(-t) | 
uint | 
  | 
 | 
Returns all sets in the scene of the given type:
- 1 - all rendering sets
 
- 2 - all deformer sets
 
 
 | 
 
 
 | 
-extendToShape(-ets) | 
 | 
  | 
 | 
When requesting a transform's sets also walk down to the shape
immediately below it for its sets. | 
 
 
 | 
-object(-o) | 
name | 
  | 
 | 
Returns all sets which this object is a member of. | 
 
 
 | 
  Flag can appear in Create mode of
command | 
  Flag can appear in Edit mode of command | 
  Flag can appear in Query mode of command | 
  Flag can be used more than once in a
command. | 
// Get a list of all the sets which `nurbsSphere1` belongs to:
 listSets -object nurbsSphere1;
// Get a list of all the deformer sets in the scene:
 listSets -type 2;
// Get a list of all the rendering sets which `coneShape1` belongs to:
listSets -type 1 -object coneShape1;