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Related. Flags.
MEL examples.
editRenderLayerAdjustment [-attributeLog] [-layer name] [-nodeLog] [-remove]
editRenderLayerAdjustment is undoable, queryable, and NOT
editable.
This command is used to create, edit, and query adjustments to
render layers. An adjustment allows different attribute values or
connections to be used depending on the active render layer.
int |
Number of adjustments applied |
string[] |
Query: List of plugs adjustments to layer |
In query mode, return type is based on queried flag.
renderLayer
createRenderLayer, editRenderLayerGlobals, editRenderLayerMembers
attributeLog, layer, nodeLog,
remove
Long name (short name) |
Argument types |
Properties |
-layer(-lyr) |
name |
  |
|
Specified layer in which the adjustments will be modified. If
not specified the active render layer will be used. |
|
-remove(-r) |
|
 |
|
Remove the specified adjustments from the render layer. If an
adjustment is removed from the current layer, the specified plug
will revert back to it's master value determined by the default
render layer. |
|
-attributeLog(-alg) |
|
 |
|
Output all adjustments for the specified layer sorted by
attribute name. |
|
-nodeLog(-nlg) |
|
 |
|
Output all adjustments for the specified layer sorted by node
name. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// Create two adjustments for layer1
editRenderLayerAdjustment -layer layer1 lambert1.color lambert1.diffuse;
// Result : 2
// List all the adjustments to renderlayer1
editRenderLayerAdjustment -q -layer layer1;
// Result : lambert1.color lambert1.diffuse
// Create adjustments for the current render layer
editRenderLayerAdjustment lambert1.color;
// Result : 1
// Remove one adjustment from the current render layer
editRenderLayerAdjustment -remove lambert1.color;
// Result : 1
// Query the current layer for the list of adjustments
editRenderLayerAdjustment -q -alg;
// castsShadows nurbsSphereShape1.castsShadows
// pPlaneShape1.castsShadows
// pSphereShape1.castsShadows
// instObjGroups pCylinderShape1.instObjGroups[0]
// motionBlurByFrame defaultRenderGlobals.motionBlurByFrame
// receiveShadows nurbsSphereShape1.receiveShadows
// pPlaneShape1.receiveShadows
// pSphereShape1.receiveShadows
// shadingSamples defaultRenderQuality.shadingSamples