This command creates a new window but leaves it invisible. It is most efficient to add the window’s elements and then make it visible with the showWindow command. The window can have an optional menu bar. Also, the title bar and minimize/maximize buttons can be turned on or off. If the title bar is off, then you cannot have minimize or maximize buttons. Note: The window will require a control layout of some kind to arrange the controls (buttons, sliders, fields, etc.). Examples of control layouts are columnLayout, formLayout, rowLayout, etc. Note: This command will clear the uiTemplate stack. Templates for a window need to be set after the window cmd.
Long name (short name) | Argument Types | Properties | |
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backgroundColor (bgc) | float, float, float | ||
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defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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docTag (dtg) | unicode | ||
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exists (ex) | bool | ||
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frontWindow (fw) | bool | ||
Return the name of the front window. Note: you must supply the name of any window (the window does not need to exist). Returns unknownif the front window cannot be determined. Flag can have multiple arguments, passed either as a tuple or a list. |
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height (h) | int | ||
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iconName (iconName) | unicode | ||
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iconify (i) | bool | ||
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interactivePlacement (ip) | bool | ||
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leftEdge (le) | int | ||
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mainMenuBar (mm) | bool | ||
mainWindow (mw) | bool | ||
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maximizeButton (mxb) | bool | ||
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menuArray (ma) | bool | ||
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menuBar (mb) | bool | ||
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menuBarVisible (mbv) | bool | ||
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menuIndex (mi) | unicode, int | ||
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minimizeButton (mnb) | bool | ||
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minimizeCommand (mnc) | script | ||
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numberOfMenus (nm) | bool | ||
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resizeToFitChildren (rtf) | bool | ||
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restoreCommand (rc) | script | ||
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retain (ret) | bool | ||
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sizeable (s) | bool | ||
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title (t) | unicode | ||
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titleBar (tb) | bool | ||
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titleBarMenu (tbm) | bool | ||
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toolbox (tlb) | bool | ||
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topEdge (te) | int | ||
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topLeftCorner (tlc) | int, int | ||
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useTemplate (ut) | unicode | ||
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visible (vis) | bool | ||
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width (w) | int | ||
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widthHeight (wh) | int, int | ||
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Derived from mel command maya.cmds.window
Example:
import pymel.core as pm
# Make a new window
#
window = pm.window( title="Long Name", iconName='Short Name', widthHeight=(200, 55) )
pm.columnLayout( adjustableColumn=True )
# Result: ui.ColumnLayout('window1|columnLayout2') #
pm.button( label='Do Nothing' )
# Result: ui.Button('window1|columnLayout2|button3') #
pm.button( label='Close', command=('pm.deleteUI(\"' + window + '\", window=True)') )
# Result: ui.Button('window1|columnLayout2|button4') #
pm.setParent( '..' )
# Result: u'' #
pm.showWindow( window )
# Resize the main window
#
# This is a workaround to get MEL global variable value in Python
gMainWindow = maya.mel.eval('$tmpVar=$gMainWindow')
pm.window( gMainWindow, edit=True, widthHeight=(900, 777) )