This command creates a symbol check box. A symbol check box is a simple control containing a pixmap and a state of either on or off. Commands can be attached to any or all of the following events: when the symbol check box is turned on, turned off, or simply when it’s state is changed.
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annotation (ann) | unicode | ||
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backgroundColor (bgc) | float, float, float | ||
The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. |
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changeCommand (cc) | script | ||
Command executed when the check box’s state is changed. Note that this flag should not be used in conjunction with onCommand and offCommand. That is, one should either use changeCommand and test the state of the check box from inside the callback, or use onCommand and offCommand as separate callbacks. |
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defineTemplate (dt) | unicode | ||
Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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disableOffImage (dfi) | unicode | ||
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disableOnImage (dni) | unicode | ||
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docTag (dtg) | unicode | ||
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dragCallback (dgc) | script | ||
Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ |
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dropCallback (dpc) | script | ||
Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ |
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enable (en) | bool | ||
The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. |
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enableBackground (ebg) | bool | ||
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exists (ex) | bool | ||
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fullPathName (fpn) | unicode | ||
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height (h) | int | ||
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image (i) | unicode | ||
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innerMargin (im) | bool | ||
This flag will revert the symbolCheckBox to its pre Maya 2.5 behaviour of having a 2 pixel inner margin. This flag is for backward compatibility on Linux only, and will be removed in future releases. Flag can have multiple arguments, passed either as a tuple or a list. |
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isObscured (io) | bool | ||
Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. |
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manage (m) | bool | ||
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numberOfPopupMenus (npm) | bool | ||
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offCommand (ofc) | script | ||
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offImage (ofi) | unicode | ||
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onCommand (onc) | script | ||
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onImage (oni) | unicode | ||
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parent (p) | unicode | ||
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popupMenuArray (pma) | bool | ||
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preventOverride (po) | bool | ||
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useTemplate (ut) | unicode | ||
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value (v) | bool | ||
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visible (vis) | bool | ||
The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). |
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visibleChangeCommand (vcc) | script | ||
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width (w) | int | ||
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Derived from mel command maya.cmds.symbolCheckBox
Example:
import pymel.core as pm
pm.window()
# Result: ui.Window('window1') #
pm.columnLayout()
# Result: ui.ColumnLayout('window1|columnLayout14') #
pm.symbolCheckBox( image='circle.png' )
# Result: ui.SymbolCheckBox('window1|columnLayout14|symbolCheckBox2') #
pm.symbolCheckBox( image='sphere.png' )
# Result: ui.SymbolCheckBox('window1|columnLayout14|symbolCheckBox3') #
pm.symbolCheckBox( image='cube.png' )
# Result: ui.SymbolCheckBox('window1|columnLayout14|symbolCheckBox4') #
pm.showWindow()