pymel.core.windows.nameCommand

static windows.nameCommand(*args, **kwargs)

This command creates a nameCommand object. Each nameCommand object can be connected to a hotkey. Thereafter, the nameCommand’s command string will be executed whenever the hotkey is pressed (or released, as specified by the user).

Flags:
Long name (short name) Argument Types Properties
annotation (ann) unicode ../../../_images/create.gif
 
A description of the command.
command (c) script ../../../_images/create.gif
 
The command that is executed when the nameCommand is invoked.
data1 (da1) unicode ../../../_images/create.gif
   
data2 (da2) unicode ../../../_images/create.gif
   
data3 (da3) unicode ../../../_images/create.gif
 

These are optional, user-defined data strings that are attached to the nameCommand object. They can be edited or queried using the assignCommand command. Flag can have multiple arguments, passed either as a tuple or a list.

default (d) bool ../../../_images/create.gif
 
Indicate that this name command is a default command. Default name commands will not be saved to preferences.
sourceType (stp) unicode ../../../_images/create.gif
 
Sets the language type for the command script. Can only be used in conjunction with the -command flag. Valid values are mel(enabled by default), and python.

Derived from mel command maya.cmds.nameCommand

Example:

import pymel.core as pm

# Create a nameCommand object.
#
pm.nameCommand( 'circleToolNameCommand', ann='The Circle Tool', c='pm.setToolTo("circleContext")' )
# Result: u'circleToolNameCommand' #

# Now map the nameCommand to a hotkey.
#
pm.hotkey( keyShortcut='F5', altModifier=True, name='circleToolNameCommand' )

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