pymel.core.windows.loadUI

static windows.loadUI(*args, **kwargs)

loadUI command allows loading of a user interface created in Trolltech Qt Designer. Some Qt classes have equivalents in Maya. If a widget’s class is recognized, the Maya-equivelent will be created instead. Any dynamic properties on a widget which start with a ‘-‘ character will be treated as a MEL flag/value pair. Similarly, any which start with a ‘+’ will be treated as a Python flag/value pair. Such pairs will be applied to the widget upon creation.

Flags:
Long name (short name) Argument Types Properties
listTypes (lt) bool ../../../_images/create.gif
 

Returns the list of recognized UI types and their associated Maya command. Flag can have multiple arguments, passed either as a tuple or a list.

uiFile (f) unicode ../../../_images/create.gif
 
Full path to a user interface file to load.
uiString (s) unicode ../../../_images/create.gif
 
Load UI from a formated string.
verbose (v) bool ../../../_images/create.gif
 
Extra information about created controls will be printed.
workingDirectory (wd) unicode ../../../_images/create.gif
 
Sets the working directory, the loader looks for resources such as icons and resouce files in paths relative to this directory.

Derived from mel command maya.cmds.loadUI

Example:

import pymel.core as pm

# Note: mydialog.ui must already exist
dialog1 = pm.loadUI(f='/users/username/mydialog.ui')
pm.showWindow(dialog1)

# Load from a string
dialogString = \\
r""""?xml version="1.0" encoding="UTF-8"?"
"ui version="4.0""
 "class"Dialog"/class"
 "widget class="QDialog" name="Dialog""
  "layout class="QVBoxLayout" name="verticalLayout""
   "item"
    "widget class="QLabel" name="label""
     "property name="text""
      "string"Test Dialog"/string"
     "/property"
    "/widget"
   "/item"
  "/layout"
 "/widget"
"/ui"
"""
dialog2 = pm.loadUI(uiString=dialogString)
pm.showWindow(dialog2)

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