pymel.core.rendering.viewCamera

static rendering.viewCamera(*args, **kwargs)

The viewCamera command is used to position a camera to look directly at the side or top of another camera. This is primarily useful for the user when he or she is setting depth-of-field and clipping planes, if they are being used. The default behaviour: If no other flags are specified, the camera in the active panel is moved and the -t is presumed. If there is a camera selected, it is used as the target camera.

Flags:
Long name (short name) Argument Types Properties
move (m) PyNode ../../../_images/create.gif
 
Specifies which camera needs to move.
sideView (s) bool ../../../_images/create.gif
 
Position camera to look at the side of the target camera. Flag can have multiple arguments, passed either as a tuple or a list.
topView (t) bool ../../../_images/create.gif
 
Position camera to look at the top of the target camera (default).

Derived from mel command maya.cmds.viewCamera

Example:

import pymel.core as pm

pm.viewCamera( 'cameraShape2', m='cameraShape1' )

# Move current view camera to top of camera1
pm.viewCamera( 'camera1' )

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