The shadingNode command classifies any DG node as a shader, texture light, post process, or utility so that it can be properly organized in the multi-lister. Recall that any DG node can be used a part of a a shader, texture or light - regardless of how it is classified by this. command. These classifications are provided for convenience in the UI.
Long name (short name) | Argument Types | Properties | |
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asLight (al) | bool | ||
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asPostProcess (app) | bool | ||
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asRendering (ar) | bool | ||
asShader (asShader) | bool | ||
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asTexture (at) | bool | ||
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asUtility (au) | bool | ||
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name (n) | unicode | ||
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parent (p) | unicode | ||
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shared (s) | bool | ||
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skipSelect (ss) | bool | ||
Derived from mel command maya.cmds.shadingNode
Example:
import pymel.core as pm
myShader = pm.shadingNode('anisotropic', asShader=True)