Modifies the map by moving all UV values associated with the selected face(s). The UV coordinates of the model are manipulated without changing the vertices of the 3D object.
Long name (short name) | Argument Types | Properties | |
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axisLen (l) | float, float | ||
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axisLenX (lx) | float | ||
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axisLenY (ly) | float | ||
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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name (n) | unicode | ||
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nodeState (nds) | int | ||
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. |
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pivot (pvt) | float, float | ||
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pivotU (pvu) | float | ||
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pivotV (pvv) | float | ||
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random (ran) | float | ||
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rotationAngle (ra) | float | ||
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scale (s) | float, float | ||
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scaleU (su) | float | ||
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scaleV (sv) | float | ||
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translate (t) | float, float | ||
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translateU (tu) | float | ||
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translateV (tv) | float | ||
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Derived from mel command maya.cmds.polyMoveFacetUV
Example:
import pymel.core as pm
# Opening up the textureView will make this example easier to visualize.
# Create a plane and select it.
pm.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
pm.select( 'plg' )
# Display map borders.
pm.polyOptions( ao=True, dmb=True )
# Translate selected UVs as the vector (0.0, 1.0).
pm.polyMoveFacetUV( 'plgShape.map[30:35]', tu=0.0, tv=1.0 )
# Scale selected UVs as the scaling (0.5, 0.5);
pm.polyMoveFacetUV( 'plgShape.map[30:35]', su=0.5, sv=0.5 )