pymel.core.modeling.polyEvaluate

static modeling.polyEvaluate(*args, **kwargs)

Returns the required counts on the specified objects. If no objects are specified in the command line, then the objects from the active list are used. In MEL, the values are returned in the same order as the flags are set. Under Python, there is no concept of argument ordering, so the items are returned in a dictionary keyed by the name of the flag. In Python, if only one item is requested, then it will not be returned in a dictionary. For user convenience, if no flag is set, then all values are echoed. All flags (except -fmt/format) are in fact query-flags. For user convenience, the -q flag may be ommitted. Some comments for non-formatted output :3d bounding boxes are returned as 3 couples of floats, 2d ones as 2 couples of floats.if a bounding box is queried and cannot be computed (for example the component bounding box when no component is selected, or 2d bounding box for and unmapped object) 0 is returned for each array element, so that indices in the output array remain consistent.intvalues (queried by topological flags) cannot be mixed with floatvalues (queried by bounding box flags). Thus if no flag is set, only intvalues are returned.

Flags:
Long name (short name) Argument Types Properties
accurateEvaluation (ae) bool ../../../_images/create.gif
 
used to get accurate results for the bounding box computation For objects with large vertex counts, accurate evaluation takes more time
activeShells (activeShells) bool  
   
area (a) bool ../../../_images/create.gif
 
returns the surface area of the object’s faces in local space as a float
boundingBox (b) bool ../../../_images/create.gif
 

returns the object’s bounding box in 3d space as 6 floats in MEL: xmin xmax ymin ymax zmin zmax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))

boundingBox2d (b2) bool ../../../_images/create.gif
 

returns the object’s uv bounding box (for the current map if one is not specified) in 2d space as 4 floats in MEL : xmin xmax ymin ymax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))

boundingBoxComponent (bc) bool ../../../_images/create.gif
 

returns the bounding box of selected components in 3d space as 6 floats in MEL : xmin xmax ymin ymax zmin zmax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))

boundingBoxComponent2d (bc2) bool ../../../_images/create.gif
 

returns the bounding box of selected uv coordinates in 2d space as 4 floats in MEL : xmin xmax ymin ymax, or as a tuple of two pairs in Python: ((xmin,xmax), (ymin,ymax))

displayStats (ds) bool ../../../_images/create.gif
 
toggles the display of poly statistics for the active View. All other flags are ignored if this flag is specified (Obsolete - refer to the headsUpDisplay command)
edge (e) bool ../../../_images/create.gif
 
returns the number of edges as an int
edgeComponent (ec) bool ../../../_images/create.gif
 
returns the object’s number of selected edges as an int
face (f) bool ../../../_images/create.gif
 
returns the number of faces as an int
faceComponent (fc) bool ../../../_images/create.gif
 
returns the object’s number of selected faces as an int
format (fmt) bool ../../../_images/create.gif
 
used to display the results as an explicit sentence
shell (s) bool ../../../_images/create.gif
 
returns the number of shells shells (disconnected pieces) as an int
triangle (t) bool ../../../_images/create.gif
 
returns the number of triangles as an int
triangleComponent (tc) bool ../../../_images/create.gif
 
returns the number of triangles of selected components as an int
uvComponent (uvc) bool ../../../_images/create.gif
 
returns the object’s number of selected uv coordinates as an int
uvSetName (uvs) unicode ../../../_images/create.gif
 
used when querying texture vertices to specify the uv set. If a uv set is not specified then the current map for the object will be used
uvcoord (uv) bool ../../../_images/create.gif
 
returns the number of uv coordinates (for the current map if one is not specified) as an int
vertex (v) bool ../../../_images/create.gif
 
returns the number of vertices as an int
vertexComponent (vc) bool ../../../_images/create.gif
 
returns the object’s number of selected vertices as an int
worldArea (wa) bool ../../../_images/create.gif
 

returns the surface area of the object’s faces in world space as a float Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyEvaluate

Example:

import pymel.core as pm

pm.polyPlane( n='plg', sx=4, sy=4, w=5, h=5 )
pm.select( 'plg.f[2]', 'plg.f[4]' )

# query the number of faces
pm.polyEvaluate( f=True )
# Result: 16

# query the number of triangles
pm.polyEvaluate( t=True )
# Result: 32

# query the number of selected faces
pm.polyEvaluate( faceComponent=True )
# Result: 2

# query the number of vertices and faces
pm.polyEvaluate( v=True, f=True )
# Result: {'vertex': 25, 'face': 16}

# formatted query of the number of vertices and faces
pm.polyEvaluate( v=True, f=True, fmt=True )
# Result: "face=16 vertex=25"

# query all
pm.polyEvaluate()
# Result: {'vertexComponent': 0, 'shell': 1, 'triangle': 32, 'faceComponent': 2, 'vertex': 25, 'face': 16, 'triangleComponent': 0, 'edge': 40, 'uvcoord': 25, 'uvComponent': 0, 'edgeComponent': 0}

#formatted query of all information
pm.polyEvaluate( fmt=True )
# Result: vertex=25 edge=40 face=16 uvcoord=25 triangle=32 shell=1
#    vertexComponent=0 edgeComponent=0 faceComponent=2 uvComponent=0
#    boundingBox= X[-2.50,2.50] Y[0.00,0.00] Z[-2.50,2.50]
#    boundingBoxComponent= X[-2.50,1.25] Y[0.00,0.00] Z[0.00,2.50]
#    boundingBox2d= U[0.00,1.00] V[0.00,1.00]
#    boundingBoxComponent2d= U[0.00,0.75] V[0.00,0.50]
#    area=25.00 worldArea=25.00

# accurate bounding box evaluation
pm.polyCylinder( r=1, h=2, sx=20, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1 )
pCylinder1 polyCylinder1
pm.rotate( 38.340875, 0, 0, r=True, os=True )
pm.rotate( 0, 0, -36.177835, r=True, os=True )

pm.polyEvaluate( b=True )
((-1.3974823703620598, 1.39748217791327), (-1.7164316223605844, -1.7164316223605844), (-1.6512467204212007, 1.6512465272260637))
pm.polyEvaluate( b=True, ae=True )
((-1.3974823951721191, 1.39748215675354), (-1.4071073532104492, -1.4071073532104492), (-1.3598332405090332, 1.3598330020904541))

# Local and World Space Area
pm.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 0, 1), cuv=1, ch=1 )
pm.setAttr( 'pCube1.scaleY', 2 )
pm.polyEvaluate( a=True )
# Result: 6
pm.polyEvaluate( wa=True )
# Result: 10

Previous topic

pymel.core.modeling.polyEditUVShell

Next topic

pymel.core.modeling.polyExtrudeEdge

Core

Core Modules

Other Modules

This Page